Always cleanup assets when entering edit mode

This commit is contained in:
bd_ 2022-09-10 10:48:12 -07:00
parent 5c0b62f295
commit 4d6a143e79

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@ -50,16 +50,16 @@ namespace net.fushizen.modular_avatar.core.editor
-999999, -999999,
(Action<VRCAvatarDescriptor>)(av => VRCBuildPipelineCallbacks.OnPreprocessAvatar(av.gameObject)) (Action<VRCAvatarDescriptor>)(av => VRCBuildPipelineCallbacks.OnPreprocessAvatar(av.gameObject))
}); });
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
break; break;
} }
} }
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
} }
private static void OnPlayModeStateChanged(PlayModeStateChange obj) private static void OnPlayModeStateChanged(PlayModeStateChange obj)
{ {
if (obj == PlayModeStateChange.ExitingPlayMode) if (obj == PlayModeStateChange.EnteredEditMode)
{ {
Util.DeleteTemporaryAssets(); Util.DeleteTemporaryAssets();
} }