Merge pull request #1008 from hai-vr/menu-richtext

feat: menu name may use string field
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bd_ 2024-12-01 15:48:54 -08:00 committed by GitHub
commit 9ce8a209d8
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3 changed files with 84 additions and 6 deletions

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@ -59,6 +59,8 @@ namespace nadena.dev.modular_avatar.core.editor
internal class MenuItemCoreGUI internal class MenuItemCoreGUI
{ {
private const string ImpliesRichText = "<";
private static readonly ObjectIDGenerator IdGenerator = new ObjectIDGenerator(); private static readonly ObjectIDGenerator IdGenerator = new ObjectIDGenerator();
private readonly GameObject _parameterReference; private readonly GameObject _parameterReference;
private readonly Action _redraw; private readonly Action _redraw;
@ -92,11 +94,14 @@ namespace nadena.dev.modular_avatar.core.editor
private readonly SerializedProperty _prop_isDefault; private readonly SerializedProperty _prop_isDefault;
private readonly SerializedProperty _prop_automaticValue; private readonly SerializedProperty _prop_automaticValue;
private readonly SerializedProperty _prop_label;
public bool AlwaysExpandContents = false; public bool AlwaysExpandContents = false;
public bool ExpandContents = false; public bool ExpandContents = false;
private readonly Dictionary<string, ProvidedParameter> _knownParameters = new(); private readonly Dictionary<string, ProvidedParameter> _knownParameters = new();
private bool _parameterSourceNotDetermined; private bool _parameterSourceNotDetermined;
private bool _useLabel;
public MenuItemCoreGUI(SerializedObject obj, Action redraw) public MenuItemCoreGUI(SerializedObject obj, Action redraw)
{ {
@ -144,6 +149,8 @@ namespace nadena.dev.modular_avatar.core.editor
_prop_isDefault = obj.FindProperty(nameof(ModularAvatarMenuItem.isDefault)); _prop_isDefault = obj.FindProperty(nameof(ModularAvatarMenuItem.isDefault));
_prop_automaticValue = obj.FindProperty(nameof(ModularAvatarMenuItem.automaticValue)); _prop_automaticValue = obj.FindProperty(nameof(ModularAvatarMenuItem.automaticValue));
_prop_label = obj.FindProperty(nameof(ModularAvatarMenuItem.label));
_previewGUI = new MenuPreviewGUI(redraw); _previewGUI = new MenuPreviewGUI(redraw);
} }
@ -260,12 +267,70 @@ namespace nadena.dev.modular_avatar.core.editor
EditorGUILayout.BeginHorizontal(); EditorGUILayout.BeginHorizontal();
EditorGUILayout.BeginVertical(); EditorGUILayout.BeginVertical();
EditorGUILayout.BeginHorizontal();
if (_parameterReference == null)
{
EditorGUI.BeginChangeCheck(); EditorGUI.BeginChangeCheck();
if (_obj != null && _obj.isEditingMultipleObjects)
{
EditorGUILayout.PropertyField(_prop_label, G("menuitem.prop.name"));
}
else
{
EditorGUILayout.PropertyField(_name, G("menuitem.prop.name")); EditorGUILayout.PropertyField(_name, G("menuitem.prop.name"));
}
if (EditorGUI.EndChangeCheck()) if (EditorGUI.EndChangeCheck())
{ {
_name.serializedObject.ApplyModifiedProperties(); _name.serializedObject.ApplyModifiedProperties();
} }
}
else
{
_useLabel |= !string.IsNullOrEmpty(_prop_label.stringValue);
if (!_useLabel)
{
EditorGUI.BeginChangeCheck();
var previousName = _name.stringValue;
EditorGUILayout.PropertyField(_name, G("menuitem.prop.name"));
if (EditorGUI.EndChangeCheck())
{
if (!previousName.Contains(ImpliesRichText) && _name.stringValue.Contains(ImpliesRichText))
{
_prop_label.stringValue = _name.stringValue;
}
else
{
_name.serializedObject.ApplyModifiedProperties();
}
}
}
else
{
EditorGUILayout.PropertyField(_prop_label, G("menuitem.prop.name"));
}
var linkIcon = EditorGUIUtility.IconContent(_useLabel ? "UnLinked" : "Linked").image;
var guiIcon = new GUIContent(linkIcon, S(_useLabel ? "menuitem.label.gameobject_name.tooltip" : "menuitem.label.long_name.tooltip"));
if (GUILayout.Button(guiIcon, GUILayout.Height(EditorGUIUtility.singleLineHeight), GUILayout.Width(25)))
{
_prop_label.stringValue = !_useLabel ? _name.stringValue : "";
_useLabel = !_useLabel;
}
}
EditorGUILayout.EndHorizontal();
if (_useLabel && _prop_label.stringValue.Contains(ImpliesRichText))
{
var style = new GUIStyle(EditorStyles.textField);
style.richText = true;
style.alignment = TextAnchor.MiddleCenter;
EditorGUILayout.LabelField(" ", _prop_label.stringValue, style, GUILayout.Height(EditorGUIUtility.singleLineHeight * 3));
}
EditorGUILayout.PropertyField(_texture, G("menuitem.prop.icon")); EditorGUILayout.PropertyField(_texture, G("menuitem.prop.icon"));
EditorGUILayout.PropertyField(_type, G("menuitem.prop.type")); EditorGUILayout.PropertyField(_type, G("menuitem.prop.type"));

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@ -286,6 +286,10 @@
"ro_sim.effect_group.rule_inverted": "This rule is inverted", "ro_sim.effect_group.rule_inverted": "This rule is inverted",
"ro_sim.effect_group.rule_inverted.tooltip": "This rule will be applied when one of its conditions is NOT met", "ro_sim.effect_group.rule_inverted.tooltip": "This rule will be applied when one of its conditions is NOT met",
"ro_sim.effect_group.conditions": "Conditions", "ro_sim.effect_group.conditions": "Conditions",
"menuitem.label.long_name.tooltip": "Use a long name which may contain rich text and line breaks.",
"menuitem.label.gameobject_name.tooltip": "Use the GameObject name.",
"remove-vertex-color.mode": "Mode", "remove-vertex-color.mode": "Mode",
"remove-vertex-color.mode.Remove": "Remove Vertex Colors", "remove-vertex-color.mode.Remove": "Remove Vertex Colors",
"remove-vertex-color.mode.DontRemove": "Keep Vertex Colors", "remove-vertex-color.mode.DontRemove": "Keep Vertex Colors",
@ -296,4 +300,5 @@
"sync-param-sequence.parameters.tooltip": "The asset to store common parameters in. Do not use the same Expression Parameters that you have set in your avatar descriptor.", "sync-param-sequence.parameters.tooltip": "The asset to store common parameters in. Do not use the same Expression Parameters that you have set in your avatar descriptor.",
"sync-param-sequence.create-asset": "New", "sync-param-sequence.create-asset": "New",
"sync-param-sequence.create-asset.tooltip": "Creates a new expression parameters asset" "sync-param-sequence.create-asset.tooltip": "Creates a new expression parameters asset"
} }

View File

@ -49,6 +49,14 @@ namespace nadena.dev.modular_avatar.core
/// </summary> /// </summary>
public bool automaticValue; public bool automaticValue;
/// <summary>
/// Although unspecified, the label of a menu may contain rich text and line breaks.
/// If label is not an empty string, this MenuItem will use that as its name.
/// Otherwise, it will use the name of the containing game object as the label.
/// </summary>
[Multiline]
public string label = "";
private void Reset() private void Reset()
{ {
// Init settings only when added or reset manually from the Inspector. // Init settings only when added or reset manually from the Inspector.
@ -98,7 +106,7 @@ namespace nadena.dev.modular_avatar.core
var cloned = new VirtualControl(Control); var cloned = new VirtualControl(Control);
cloned.subMenu = null; cloned.subMenu = null;
cloned.name = gameObject.name; cloned.name = string.IsNullOrEmpty(label) ? gameObject.name : label;
FilterSubParameters(cloned); FilterSubParameters(cloned);