New translations en-us.json (Chinese Traditional) (#1082)

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@ -238,7 +238,7 @@
"setup_outfit.err.no_avatar_descriptor": "在 {0} 的父級中找不到 VRC Avatar Descriptor。請確保你的服裝放置在 Avatar 裡。",
"setup_outfit.err.no_animator": "你的 Avatar 沒有 Animator 元件。",
"setup_outfit.err.no_hips": "你的 Avatar 沒有 Hips 骨骼。Setup Outfit 只能用於 humanoid Avatars。",
"setup_outfit.err.no_outfit_hips": "識別不到服裝的 Hips,已搜尋含以下名稱的物件:",
"setup_outfit.err.no_outfit_hips": "識別不到服裝的 Hips 骨骼,已搜尋含以下名稱的骨骼物件:",
"move_independently.group-header": "要一起移動的物件",
"scale_adjuster.scale": "調整比例",
"scale_adjuster.adjust_children": "調整子級的位置",
@ -252,5 +252,26 @@
"reactive_object.inverse": "反轉條件",
"reactive_object.material-setter.set-to": "將材質設定為:",
"menuitem.misc.add_toggle": "新增開關",
"ro_sim.effect_group.material": "材質"
"ro_sim.open_debugger_button": "開啟響應除錯工具",
"ro_sim.window.title": "MA 響應除錯工具",
"ro_sim.header.inspecting": "檢視物件",
"ro_sim.header.clear_overrides": "清除所有覆寫",
"ro_sim.header.object_state": "物件狀態",
"ro_sim.state.active": "啟用",
"ro_sim.state.inactive": "停用",
"ro_sim.header.override_gameobject_state": "覆寫物件狀態",
"ro_sim.header.override_menuitem_state": "覆寫選單項狀態",
"ro_sim.affected_by.title": "受到以下影響:",
"ro_sim.effect_group.controls_obj_state": "控制物件狀態為:",
"ro_sim.effect_group.target_component": "目標元件",
"ro_sim.effect_group.target_component.tooltip": "受到 Reactive Component 影響的元件",
"ro_sim.effect_group.property": "屬性",
"ro_sim.effect_group.property.tooltip": "受到 Reactive Component 影響的目標元件屬性",
"ro_sim.effect_group.value": "值",
"ro_sim.effect_group.value.tooltip": "Reactive Component 啟用時,屬性將被設為此值",
"ro_sim.effect_group.material": "材質",
"ro_sim.effect_group.material.tooltip": "Reactive Component 啟用時,將被設在目標元件上的材質",
"ro_sim.effect_group.rule_inverted": "規則的條件已反轉",
"ro_sim.effect_group.rule_inverted.tooltip": "這條規則將在未達成其任一條件時套用。",
"ro_sim.effect_group.conditions": "條件"
}