fix: high quality curve setting is not preserved properly (#225)

This setting is set to _off_ on some imported animation files;
in this case, tangent data is not used and the curve is interpolated linearly.

Previously, we would sometimes set this to on as part of various animation
manipulations we perform in MA processing; this broke some avatars, e.g. "Fluria".
This commit is contained in:
bd_ 2023-02-25 17:53:02 +09:00 committed by GitHub
parent 887f7d0dff
commit db7be7107c
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13 changed files with 711 additions and 10 deletions

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using modular_avatar_tests;
using nadena.dev.modular_avatar.core.editor;
using NUnit.Framework;
using UnityEditor;
public class MiscAnimationTests : TestBase
{
[Test]
public void HighQualityCurvesSettingPreserved()
{
var prefab = CreatePrefab("HighQualityCurvesSettingPreserved.prefab");
AvatarProcessor.ProcessAvatar(prefab);
var layer = findFxLayer(prefab, "Base Layer");
var hq_on = FindStateInLayer(layer, "HQ_ON");
var hq_off = FindStateInLayer(layer, "HQ_OFF");
Assert.True(new SerializedObject(hq_on.motion).FindProperty("m_UseHighQualityCurve").boolValue);
Assert.False(new SerializedObject(hq_off.motion).FindProperty("m_UseHighQualityCurve").boolValue);
}
}

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@ -40,6 +40,26 @@ namespace nadena.dev.modular_avatar.core.editor
if (clip.IsProxyAnimation) clip.CurrentClip = clip.OriginalClip; if (clip.IsProxyAnimation) clip.CurrentClip = clip.OriginalClip;
} }
foreach (var clip in _clips)
{
// Changing the "high quality curve" setting can result in behavior changes (but can happen accidentally
// as we manipulate curves)
if (clip.CurrentClip != clip.OriginalClip && clip.CurrentClip != null && clip.OriginalClip != null)
{
SerializedObject before = new SerializedObject(clip.OriginalClip);
SerializedObject after = new SerializedObject(clip.CurrentClip);
var before_prop = before.FindProperty("m_UseHighQualityCurve");
var after_prop = after.FindProperty("m_UseHighQualityCurve");
if (after_prop.boolValue != before_prop.boolValue)
{
after_prop.boolValue = before_prop.boolValue;
after.ApplyModifiedPropertiesWithoutUndo();
}
}
}
foreach (var action in _clipCommitActions) foreach (var action in _clipCommitActions)
{ {
action(); action();

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