chore: rename "SetupToggle" to "CreateToggleForSelection"

This commit is contained in:
tliks 2025-02-02 12:25:09 +09:00 committed by bd_
parent de18e77e34
commit eb7793d7c5
2 changed files with 8 additions and 8 deletions

View File

@ -8,13 +8,13 @@ namespace nadena.dev.modular_avatar.core.editor
{ {
internal static class ToggleCreatorShortcut internal static class ToggleCreatorShortcut
{ {
[MenuItem(UnityMenuItems.GameObject_SetupToggle, false, UnityMenuItems.GameObject_SetupToggleOrder)] [MenuItem(UnityMenuItems.GameObject_CreateToggleForSelection, false, UnityMenuItems.GameObject_CreateToggleForSelectionOrder)]
private static void SetupToggle(MenuCommand command) => CreateToggleImpl(command, true); private static void CreateToggleForSelection(MenuCommand command) => CreateToggleImpl(command, true);
[MenuItem(UnityMenuItems.GameObject_CreateToggle, false, UnityMenuItems.GameObject_CreateToggleOrder)] [MenuItem(UnityMenuItems.GameObject_CreateToggle, false, UnityMenuItems.GameObject_CreateToggleOrder)]
private static void CreateToggle(MenuCommand command) => CreateToggleImpl(command, false); private static void CreateToggle(MenuCommand command) => CreateToggleImpl(command, false);
private static void CreateToggleImpl(MenuCommand command, bool setup) private static void CreateToggleImpl(MenuCommand command, bool forSelection)
{ {
var selected = command.context as GameObject; var selected = command.context as GameObject;
if (selected == null) return; if (selected == null) return;
@ -41,12 +41,12 @@ namespace nadena.dev.modular_avatar.core.editor
// ignore // ignore
} }
var name = setup ? selected.name + " Toggle" : "New Toggle"; var name = forSelection ? selected.name + " Toggle" : "New Toggle";
var toggle = new GameObject(name); var toggle = new GameObject(name);
var objToggle = toggle.AddComponent<ModularAvatarObjectToggle>(); var objToggle = toggle.AddComponent<ModularAvatarObjectToggle>();
if (setup) if (forSelection)
{ {
var path = RuntimeUtil.RelativePath(avatarRoot.gameObject, selected); var path = RuntimeUtil.RelativePath(avatarRoot.gameObject, selected);
objToggle.Objects.Add(new ToggledObject objToggle.Objects.Add(new ToggledObject

View File

@ -8,11 +8,11 @@
internal const string GameObject_CreateToggle = "GameObject/Modular Avatar/Create Toggle"; internal const string GameObject_CreateToggle = "GameObject/Modular Avatar/Create Toggle";
internal const int GameObject_CreateToggleOrder = GameObject_SetupOutfitOrder + 1; internal const int GameObject_CreateToggleOrder = GameObject_SetupOutfitOrder + 1;
internal const string GameObject_SetupToggle = "GameObject/Modular Avatar/Setup Toggle"; internal const string GameObject_CreateToggleForSelection = "GameObject/Modular Avatar/Create Toggle for Selection";
internal const int GameObject_SetupToggleOrder = GameObject_CreateToggleOrder + 1; internal const int GameObject_CreateToggleForSelectionOrder = GameObject_CreateToggleOrder + 1;
internal const string GameObject_ManualBake = "GameObject/Modular Avatar/Manual Bake Avatar"; internal const string GameObject_ManualBake = "GameObject/Modular Avatar/Manual Bake Avatar";
internal const int GameObject_ManualBakeOrder = GameObject_SetupToggleOrder + 1; internal const int GameObject_ManualBakeOrder = GameObject_CreateToggleForSelectionOrder + 1;
// <separator> // <separator>