chore: rename "SetupToggle" to "CreateToggleForSelection"

This commit is contained in:
tliks 2025-02-02 12:25:09 +09:00 committed by bd_
parent de18e77e34
commit eb7793d7c5
2 changed files with 8 additions and 8 deletions

View File

@ -8,13 +8,13 @@ namespace nadena.dev.modular_avatar.core.editor
{
internal static class ToggleCreatorShortcut
{
[MenuItem(UnityMenuItems.GameObject_SetupToggle, false, UnityMenuItems.GameObject_SetupToggleOrder)]
private static void SetupToggle(MenuCommand command) => CreateToggleImpl(command, true);
[MenuItem(UnityMenuItems.GameObject_CreateToggleForSelection, false, UnityMenuItems.GameObject_CreateToggleForSelectionOrder)]
private static void CreateToggleForSelection(MenuCommand command) => CreateToggleImpl(command, true);
[MenuItem(UnityMenuItems.GameObject_CreateToggle, false, UnityMenuItems.GameObject_CreateToggleOrder)]
private static void CreateToggle(MenuCommand command) => CreateToggleImpl(command, false);
private static void CreateToggleImpl(MenuCommand command, bool setup)
private static void CreateToggleImpl(MenuCommand command, bool forSelection)
{
var selected = command.context as GameObject;
if (selected == null) return;
@ -41,12 +41,12 @@ namespace nadena.dev.modular_avatar.core.editor
// ignore
}
var name = setup ? selected.name + " Toggle" : "New Toggle";
var name = forSelection ? selected.name + " Toggle" : "New Toggle";
var toggle = new GameObject(name);
var objToggle = toggle.AddComponent<ModularAvatarObjectToggle>();
if (setup)
if (forSelection)
{
var path = RuntimeUtil.RelativePath(avatarRoot.gameObject, selected);
objToggle.Objects.Add(new ToggledObject

View File

@ -8,11 +8,11 @@
internal const string GameObject_CreateToggle = "GameObject/Modular Avatar/Create Toggle";
internal const int GameObject_CreateToggleOrder = GameObject_SetupOutfitOrder + 1;
internal const string GameObject_SetupToggle = "GameObject/Modular Avatar/Setup Toggle";
internal const int GameObject_SetupToggleOrder = GameObject_CreateToggleOrder + 1;
internal const string GameObject_CreateToggleForSelection = "GameObject/Modular Avatar/Create Toggle for Selection";
internal const int GameObject_CreateToggleForSelectionOrder = GameObject_CreateToggleOrder + 1;
internal const string GameObject_ManualBake = "GameObject/Modular Avatar/Manual Bake Avatar";
internal const int GameObject_ManualBakeOrder = GameObject_SetupToggleOrder + 1;
internal const int GameObject_ManualBakeOrder = GameObject_CreateToggleForSelectionOrder + 1;
// <separator>