mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2024-12-29 18:55:06 +08:00
fix: Don't strip objects which contain unrecognized components (#325)
Fixes: #321
This commit is contained in:
parent
7bc29b2ea5
commit
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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@ -0,0 +1,25 @@
|
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using modular_avatar_tests;
|
||||
using nadena.dev.modular_avatar.core.editor;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using VRC.SDK3.Avatars.Components;
|
||||
|
||||
public class MergeArmatureTests : TestBase
|
||||
{
|
||||
[Test]
|
||||
public void DontStripObjectsWithComponents()
|
||||
{
|
||||
var root = CreatePrefab("ColliderMergeTest.prefab");
|
||||
|
||||
AvatarProcessor.ProcessAvatar(root);
|
||||
|
||||
// We expect two children: Mergable and Hips$[uuid] (retained due to the BoxCollider)
|
||||
var targetHips = root.transform.Find("TargetArmature/Hips");
|
||||
Assert.AreEqual(2, targetHips.childCount);
|
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Assert.AreEqual("Mergable", targetHips.GetChild(0).gameObject.name);
|
||||
|
||||
Assert.NotNull(targetHips.GetChild(1).GetComponent<BoxCollider>());
|
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}
|
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}
|
@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 596e4da49a754a26975f983cbebf662e
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timeCreated: 1685964737
|
@ -119,6 +119,23 @@ namespace nadena.dev.modular_avatar.core.editor
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var sourceBone = bonePair.Key;
|
||||
var destBone = bonePair.Value;
|
||||
|
||||
// Check that we don't have any components left over (e.g. Unity colliders) that need to stick
|
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// around.
|
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var components = sourceBone.GetComponents<Component>();
|
||||
bool has_unknown_component = false;
|
||||
foreach (var component in components)
|
||||
{
|
||||
if (component is Transform || component is AvatarTagComponent)
|
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{
|
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continue; // we assume MA components are okay to purge by this point
|
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}
|
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|
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has_unknown_component = true;
|
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break;
|
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}
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if (has_unknown_component) continue;
|
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|
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var children = new List<Transform>();
|
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foreach (Transform child in sourceBone)
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{
|
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@ -250,4 +267,4 @@ namespace nadena.dev.modular_avatar.core.editor
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renderer.probeAnchor = BoneDatabase.GetRetargetedBone(renderer.probeAnchor, true);
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}
|
||||
}
|
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}
|
||||
}
|
Loading…
Reference in New Issue
Block a user