Commit Graph

4 Commits

Author SHA1 Message Date
bd_
eb7af61a08 [BoneProxy] feat: add support for keeping only one of world position/rotation 2023-01-17 20:40:42 +09:00
bd_
250e8be54c fix: improve build performance by ~10x
CreateAsset, as it turns out, can be extremely slow, particularly when used on Mesh objects.
By adding our generated objects as sub-objects of a container AnimatorController, we can
minimize this overhead.
2023-01-05 21:30:44 +09:00
bd_
1635b988a9
feat: improved merge armature implementation (#174)
This branch rewrites the merge armature logic to be both simpler and more reliable. In particular, all components in the merged armature will always be moved into the target armature, eliminating the need for complex and unreliable constraint adjustments. I also rewrite the path remapping logic to be more reliable by tracking actual GameObjects, rather than string paths.

This change fixes a number of constraint-heavy outfits, including:

* https://cloudz.booth.pm/items/3751948
* https://capettiya.booth.pm/items/4424678

It also fixes issues with some more advanced use cases, such as animating transforms on bones that are newly added using merge armature.
2023-01-05 04:10:22 -08:00
bd_
318599ae3d The Big Rename
Closes: #84
2022-11-10 20:42:46 -08:00