Commit Graph

4 Commits

Author SHA1 Message Date
bd_
b154b01e45 Support editing original bone animations in modular components
This adds support for animation mapping for MergeArmature components, as well as supporting locking the position of
MergeArmature-controlled transforms to their original counterparts, to ease animation editing.

With this change it might be best to eliminate the bone proxy component, as it's a bit redundant now.
2022-08-29 15:13:26 -07:00
bd_
91fb887dad Add a self-importing stub 2022-08-28 18:31:37 -07:00
bd_
625878e698 Retain components (e.g. PhysBones) at their original hierarchy path 2022-08-27 16:54:59 -07:00
bd_
b64dc0496f Initial checkin 2022-08-27 13:38:52 -07:00