bd_
798d38d1ce
1.7.3
2023-08-22 19:53:47 +09:00
bd_
34b973e9fe
1.7.3-rc.0
2023-08-22 18:58:11 +09:00
anatawa12
39da3b6742
chore: remove all components with missing script ( #404 )
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* chore: remove all components with missing script
* Traverse disabled gameobjects when purging missing scripts
Co-authored-by: bd_ <bd_@nadena.dev>
2023-08-22 18:50:08 +09:00
anatawa12
6591f35a78
fix: missing references when VPM resolver is not present
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* chore: configure overrideReferences false and referenced dlls
* chore: clear unused using
* chore: remove unused meta file
* fix: missing reference
2023-08-22 18:44:02 +09:00
bd_
f3ff0bdb5b
1.7.2
2023-08-20 14:16:01 +09:00
bd_
0335c31725
fix: issues with build failures when there are duplicate object paths ( #398 )
2023-08-20 14:15:10 +09:00
bd_
5a5142bf62
chore: improve null checks in FixupAnimatorDebugData
2023-08-20 13:23:03 +09:00
bd_
8471a3134d
chore: Add missing metafile
2023-08-19 16:26:20 +09:00
bd_
86aca10ed5
1.7.1
2023-08-13 21:38:17 +09:00
bd_
c48ef9be0e
feat: disregard digits in heuristic bone mapper ( #393 )
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Closes : #387
2023-08-13 21:36:50 +09:00
bd_
06a473eaec
fix: menu installer GUI selection window is broken ( #392 )
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Fixes #391
2023-08-13 21:36:04 +09:00
anatawa12
897e9915bc
fix: MA Replace Object doesn't have icon ( #386 )
2023-08-13 16:21:17 +09:00
bd_
176e792137
1.7.0
2023-08-07 21:12:02 +09:00
bd_
16faa4d98a
1.7.0-beta.2
2023-08-06 19:33:49 +09:00
bd_
2fe0f45873
fix: replace object UI doesn't allow the target to be set ( #378 )
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Fixes : #377
2023-08-06 19:33:04 +09:00
bd_
fedf07c5c7
feat: add a feature to unpack generated assets to separate files ( #376 )
2023-08-06 19:24:53 +09:00
bd_
f63c2f9a1a
1.7.0-beta.1
2023-08-04 21:45:42 +09:00
bd_
3044969454
fix: issues with menu generation ( #371 )
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* chore: adding unit tests for #366 and #326
* fix: duplicate submenu controls not generated for multiple installers
When multiple installers referenced the same expressions menu asset,
only one submenu control would be generated.
* fix: submenus incorrectly deduping across different postprocessing contexts
Fixes : #366 , #326
* fix: postprocess context not being inherited into submenus (#326 )
This caused issues where parameter mappings were not being applied to
submenus.
2023-08-04 21:45:07 +09:00
bd_
333d4e8a95
chore: fix perf issues with new asset saving logic
2023-08-04 20:23:56 +09:00
anatawa12
6cb59f5fea
fix: MA is not performed in Awake if enter playmode settings is enabled
2023-08-03 21:13:17 +09:00
bd_
abdbecf26f
fix: attempting to add scene assets to avatar asset
2023-08-02 22:54:30 +09:00
bd_
0f2895c14e
fix: serialization GC not recursing into scriptable objects
2023-07-31 21:05:35 +09:00
bd_
9138205ace
fix: hands mask not set when merging if the initial configuration used the default
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Fixed : #349
2023-07-30 21:05:13 +09:00
bd_
8aba9d4cc7
fix: adjust processing order for Mesh Settings
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Closes : #354
2023-07-30 21:05:04 +09:00
bd_
c10a2de7de
chore: hopefully fixing CI issues
2023-07-30 02:32:57 +09:00
bd_
9609328cf0
ui: implement replace object UI and add screenshots to docs
2023-07-30 02:32:57 +09:00
bd_
4240a4f4cf
feat: add the Replace Object component
2023-07-30 02:32:57 +09:00
bd_
4b40c5197a
chore: fixup stray import
2023-07-30 02:11:49 +09:00
bd_
7ce6d93083
chore: automatically save assets referenced at the end of processing
2023-07-30 01:52:54 +09:00
bd_
dec90cb6ca
chore: use binary serialization for generated assets
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Thanks to @anatawa12 for the suggestion
2023-07-30 01:52:54 +09:00
bd_
806841481c
chore: remove a noisy debug log
2023-07-30 01:52:48 +09:00
bd_
51b73fec72
feat: add support for unmangled names and nested merging in MergeArmature
2023-07-30 01:44:53 +09:00
bd_
5231b75055
chore: fix warnings
2023-07-30 01:44:53 +09:00
bd_
21373e13bc
chore: fix warnings
2023-07-30 01:42:20 +09:00
bd_
05ed734438
fix: build fails when already-registered subassets are installed as replacement clips
2023-07-29 18:14:47 +09:00
Narazaka
35bcdf9e45
fix #355
2023-07-22 14:32:55 +09:00
AoiKamishiro
0e2dd7197d
ボーンが存在しないSkinnedMeshRendererでRootBoneを設定すると描画位置がずれる問題の修正 ( #345 )
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* Fixed a bug when setting RootBone in SkinnedMeshRenderer with 0 bones.
Co-authored-by: AoiKamishiro <aoi.kamishiro@kamishiro.online>
2023-06-23 19:57:20 +09:00
anatawa12
69dbab616f
chore: remove meta file for empty folder
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empty folders are not tracked by git so such a meta file will be removed by unity on loading
2023-06-19 21:58:03 +09:00
bd_
c0b4777462
v1.6.0
2023-06-19 20:52:51 +09:00
bd_
90811f3e55
Merge pull request #341 from bdunderscore/bone-mappings
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fix: add some heuristic bone mappings
2023-06-19 20:29:19 +09:00
bd_
085c19cf1b
Merge pull request #340 from bdunderscore/velo-magnitude
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fix: add VelocityMagnitude as builtin parameter
2023-06-19 20:20:35 +09:00
bd_
5b40a9392c
Merge pull request #339 from bdunderscore/retain-end-bones
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fix: retain bones ending in "end"
2023-06-19 20:20:24 +09:00
bd_
7c2be605e7
fix: add some heuristic bone mappings
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Closes : #316
2023-06-19 20:19:38 +09:00
bd_
339789c7c2
fix: add VelocityMagnitude as builtin parameter
2023-06-19 20:13:14 +09:00
bd_
3bed8b8527
fix: retain bones ending in "end"
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Closes : #332
2023-06-19 20:11:18 +09:00
bd_
1965389904
fix: remove some leftover bits of the outfit menu system
2023-06-19 20:04:07 +09:00
bd_
cdb5ede7fe
Merge pull request #324 from bdunderscore/enhancement/mesh-settings
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Add the Mesh Settings component
2023-06-19 20:02:08 +09:00
Hitsub
9a56ff5bb6
Change timing of BuildHeightCache ( #333 ) ( #336 )
2023-06-18 15:45:07 +09:00
anatawa12
5577e4c1bc
fix: ArgumentException with components with missing script ( #327 )
2023-06-06 23:40:46 +09:00
bd_
ed4c1ad5a0
fix: Don't strip objects which contain unrecognized components ( #325 )
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Fixes : #321
2023-06-05 21:41:46 +09:00
bd_
f41719e432
chore: remove components merged into the Mesh Settings component
2023-06-05 20:46:04 +09:00
bd_
3c7634e4ea
feat: add Mesh Settings component
2023-06-05 20:18:46 +09:00
bd_
095c2667a0
fix: MA Menu Item was showing a spurious gizmo icon
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Fix this for new components as well by using reflection to find all avatar tag components
and remove the gizmos appropriately.
2023-06-05 19:10:31 +09:00
bd_
d5c2b98a05
Merge branch 'main' into enhancement/add_bounds_override_module
2023-06-05 19:04:30 +09:00
AoiKamishiro
7bc29b2ea5
MAProbeAnchorの追加(ModularAvatarでAnchorOverrideを設定できるように) ( #304 )
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Co-authored-by: AoiKamishiro <aoi.kamishiro@kamishiro.online>
2023-06-05 18:53:49 +09:00
raiti-chan
17589fceb5
Add BoundsOverride module and BoundsOverrideBlocker module
2023-05-31 22:37:10 +09:00
bd_
f4d8383ced
1.5.1
2023-05-23 21:11:07 +09:00
bd_
a4c3e1d0f4
fix: internal parameters not renamed on installed VRCExpressionMenu submenus ( #314 )
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Thanks to suzuryg for finding the cause of the bug and suggesting an initial fix.
Reported-By: 33linn
Fixes : #305
2023-05-23 21:10:22 +09:00
HotKonti
c87ac92a04
Add Korean language support ( #269 )
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* Add Korean language support
- Update Localization.cs to include Korean
- Add ko.json for Korean translations
- Add ko.json.meta file for metadata
2023-05-21 17:12:48 +09:00
bd_
044e2ae704
fix: "fake humanoid" bones can be pruned by game object GC pass
2023-05-21 17:01:07 +09:00
raiti-chan
9f0522b273
Changed to replace labels and subParameters of Control with an empty array if they are null.
2023-05-21 16:32:53 +09:00
bd_
ce2ba4f312
1.5.0
2023-05-17 20:28:06 +09:00
bd_
05f2276aab
chore: adjust PreventStripTagObjects to avoid stripping non-MA components as well
2023-05-17 20:27:33 +09:00
Azukimochi
a7e4c11885
Add "Elbow_L/R" to bone name mapping
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"Elbow_L/R" is bone name of KokuriRuru
2023-05-15 20:12:35 +09:00
bd_
86dd536e6e
1.5.0-beta-4
2023-05-14 22:13:17 +09:00
bd_
0115e3946b
chore: update VPM dependencies
2023-05-14 22:02:52 +09:00
bd_
bf42cb95c1
rollback: remove action system for 1.5.0 release
2023-05-14 22:02:52 +09:00
bd_
ababe2e80a
ui: presets menu
2023-05-14 20:18:41 +09:00
bd_
ab529dc936
chore: dependency updates
2023-05-14 20:18:41 +09:00
bd_
0d5ae35661
feat: make it easier to adjust the order of outfit menu items
2023-05-14 20:18:41 +09:00
bd_
6b5fc80167
fix: rename parameters hook interferes with menu installer references
2023-05-14 20:18:41 +09:00
bd_
ff7c3ff702
ui: add option to add outfit menu to avatar
2023-05-14 20:18:41 +09:00
bd_
e763281966
ui: group menu items [NEEDS DOCS]
2023-05-14 20:18:41 +09:00
bd_
1e2c821a25
ui/fix: action-related config shown on menu items with no actions
2023-05-14 20:18:41 +09:00
bd_
5a36db7b7f
ui: add action blendshape editor
2023-05-14 20:18:41 +09:00
bd_
1175e43bfd
chore: extract column logic for future inspectors
2023-05-14 20:18:41 +09:00
bd_
d8cab10a3d
feat: unified clothing menu
2023-05-14 20:18:41 +09:00
bd_
5cba6f24cb
feat: initial support for blendshape actions
2023-04-30 20:58:11 +09:00
bd_
93a0171940
feat: control groups now use default-to-off, no override support for now
2023-04-30 20:08:31 +09:00
bd_
cae4622bfc
compat/feat: use AvatarObjectReference for action paths
2023-04-30 19:55:45 +09:00
bd_
47a1e8393c
1.5.0-beta-3
2023-04-26 20:21:25 +09:00
bd_
f7f9fc773c
fix: SDK 3.2.0-beta.1 compatibility ( #289 )
2023-04-26 20:20:30 +09:00
Hitsub
f12db983c1
Meshが空のSkinnedMeshRendererがあるとActionGeneratorがエラーを起こすのを修正 ( #280 )
2023-04-20 17:33:15 +09:00
Hitsub
1901035fd8
空のSubMenuがあるとMenuInstallerの表示でエラーが発生するのを修正 ( #282 )
2023-04-20 17:33:04 +09:00
bd_
626072ae69
1.5.0-beta-2
2023-04-15 19:50:27 +09:00
bd_
4295767be7
chore: fixing broken tests
2023-04-15 19:49:50 +09:00
bd_
20dae6e5cb
1.5.0-beta-1
2023-04-15 19:36:43 +09:00
bd_
cc1d11a06c
chore: workaround IEditorOnly objects being deleted too soon
2023-04-15 19:17:30 +09:00
bd_
a910fa5c05
Merge remote-tracking branch 'origin/main' into dev-merge
2023-04-15 18:16:07 +09:00
bd_
5b0c57ce7c
docs: add jp reference docs for new menu system ( #277 )
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* docs: add SimpleToggle prefab
* docs: ja reference docs
2023-04-15 18:14:28 +09:00
bd_
a300622bb2
feat: support unsynced/saved toggles in new menu system ( #276 )
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* chore: add support for synced/saved settings on menu actions
* feat: move action defaults to control group
* chore: finish the control group ui updates
* docs: update tutorial
* docs: update control group documentation
* docs/ui: menu install target UI and docs
2023-04-15 18:11:30 +09:00
bd_
9dc44d8ccc
feat: add support for local-only parameters to Parameters component ( #275 )
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* feat: add support for local parameters
* docs: update parameters docs
2023-04-15 17:06:35 +09:00
bd_
ab3b05752a
chore: [ui] try to make the action toggle object ui a little bit clearer
2023-04-15 16:39:32 +09:00
bd_
0f07872659
chore: set icons for new component scripts
2023-04-15 16:39:32 +09:00
bd_
d1288fd335
fix: use IEditorOnly instead of mokeypatching the SDK ( #274 )
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Increased SDK version requirement to 3.1.13 accordingly.
2023-04-11 20:21:00 +09:00
bd_
82d58e52fa
fix: clap sample can't be uploaded on SDK 3.1.13 ( #273 )
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* chore: update VPM dependencies
* fix: set sample audio clip to load in background
2023-04-10 21:27:10 +09:00
Narazaka
00054c1a52
自動生成などでsubParametersがnullのメニューアセットを指定した場合にエラるのを回避 ( #263 )
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* 自動生成などでsubParametersがnullのメニューアセットを指定した場合にエラるのを回避
* chore: add test for null subparameter field issue
---------
Co-authored-by: bd_ <bd_@nadena.dev>
2023-04-10 20:18:59 +09:00
anatawa12
00c683dd23
fix: retarget is not performed if rootBone is the only bone to be retargeted ( #241 )
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* fix: retarget is not performed if rootBone is the only bone to be retargeted
* fix: MeshRetargeter may cause NRE if mesh is null
* fix: MeshRetargeter is not working if sharedMesh is null
* test: add test case for SkinnedMeshRenderer only with rootBone
* test: fix RootBoneOnly test
* test: fix expected and actual
* test: add test for SkinnedMeshRenderer without mesh
2023-04-09 19:08:57 +09:00
eni
bd81bafc84
feat: add Foot=Ankle mapping, more hand bone names ( #265 )
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This adds support for KokuriRuru, which uses `Ankle_L`/`Ankle_R` for foot bones, and the finger bones generated with the regex replacement `"([A-Za-z]+?)([1-3]_[LR])"` → `"$1$2", "$1Finger$2"`. (Except for thumbs, which still use `Thumb[1-3]_L` not `ThumbFinger[1-3]_L`. This is left in, as another avatar may use this naming.)
2023-04-08 20:46:25 +09:00
bd_
c7d3cb6fa4
chore: use WD blend tree to avoid getting facial expressions stuck
2023-04-05 21:34:16 +09:00