bd_
ddc2d7a165
Create README.md
2022-09-07 20:17:45 -07:00
bd_
ee09cb0089
WIP docs
2022-08-30 16:47:28 -07:00
bd_
01512da3ec
Testing generating package-installing unitypackage file
2022-08-30 16:20:02 -07:00
bd_
4506605856
Remove a gratuitous SaveAssets call
2022-08-29 18:35:31 -07:00
bd_
4ee54d47a1
Avoid copying animators that have nothing merged in
2022-08-29 18:35:16 -07:00
bd_
fb5f8c555e
Fix warning due to multiple destruction of bone proxy constraints
2022-08-29 18:34:50 -07:00
bd_
5549332a68
Add option to auto-apply on play without av3emu
2022-08-29 18:34:22 -07:00
bd_
c1dd24835f
Restore bone proxy constraint processing
2022-08-29 17:57:13 -07:00
bd_
339fa77692
Revert "Remove bone proxy"
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This reverts commit f0fa188d68
.
2022-08-29 16:28:53 -07:00
bd_
96a453ae67
Fix incorrect instantiation of animator state behaviors
2022-08-29 16:25:18 -07:00
bd_
f0fa188d68
Remove bone proxy
2022-08-29 16:24:11 -07:00
bd_
261967ea1f
Remove bootstrap for now
2022-08-29 16:22:01 -07:00
bd_
b154b01e45
Support editing original bone animations in modular components
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This adds support for animation mapping for MergeArmature components, as well as supporting locking the position of
MergeArmature-controlled transforms to their original counterparts, to ease animation editing.
With this change it might be best to eliminate the bone proxy component, as it's a bit redundant now.
2022-08-29 15:13:26 -07:00
bd_
5b52ad45c1
Don't remap references to the animator itself
2022-08-29 14:00:40 -07:00
bd_
757eaa9a85
Rename MergeAnimator component, fix default layer references
2022-08-29 14:00:28 -07:00
bd_
ca32c75811
MergeArmature: Correctly mark dirty
2022-08-29 14:00:01 -07:00
bd_
5ca2728b4a
WIP-workflows
2022-08-28 20:24:01 -07:00
bd_
3f9f86b53b
Add holding directory for unitypackage generation
2022-08-28 19:58:15 -07:00
bd_
e3f441ad89
Remove some dead code
2022-08-28 18:33:11 -07:00
bd_
91fb887dad
Add a self-importing stub
2022-08-28 18:31:37 -07:00
bd_
9376fddc6e
Animator merging & bone proxy support
2022-08-27 19:04:53 -07:00
bd_
625878e698
Retain components (e.g. PhysBones) at their original hierarchy path
2022-08-27 16:54:59 -07:00
bd_
f7c6a81a4e
Add pose rebinding support
2022-08-27 15:04:57 -07:00
bd_
b64dc0496f
Initial checkin
2022-08-27 13:38:52 -07:00