anatawa12
7c35aa014e
fix: do not merge PhysBone chain if the chain is partially different ( #548 )
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* fix: do not merge PhysBone chain if the chain is partially different
* fix: condition is not correct
* test: add test partially same physbone chain
2023-12-12 20:23:23 +09:00
anatawa12
0e243aa4c6
fix: Erros in Unity 2022 due to GetBoneTransform ( #550 )
2023-12-12 19:49:32 +09:00
bd_
409501cb39
fix: visible head accessory editor breaks on prefabs ( #543 )
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Closes : #534
2023-11-26 20:52:36 +09:00
bd_
1dacdc4b37
fix: name collisions with Bone Proxies break animation mappings ( #542 )
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Closes : #540
2023-11-26 20:48:16 +09:00
Gizmo
55101797be
chore(i18n): update translations (zh-hans) ( #537 )
2023-11-26 20:13:11 +09:00
bd_
b48555e2e0
fix: error report not displayed upon failure ( #532 )
2023-11-15 21:07:48 +09:00
bd_
e81ce64881
fix: null reference in Merge Armature after physbones are merged ( #533 )
2023-11-14 22:17:47 +09:00
bd_
07eedb370d
fix: Merge Armature inspector breaks animator editor styles ( #531 )
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Also fix another style leak in ESO
2023-11-14 22:10:29 +09:00
bd_
1410503609
fix: select menu creates menu install targets in random order ( #530 )
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Fixes : #508
2023-11-14 20:42:01 +09:00
bd_
e7a7cba16d
chore: don't use GUIDs to reference asmdefs ( #529 )
2023-11-12 20:10:04 +09:00
bd_
ed84e22910
fix: name collision issues with World Fixed Object ( #525 )
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Closes : #519
2023-11-11 20:29:46 +09:00
kaikoga
3667dc319a
chore: Wrap VRC dependencies and VRCAvatarDescriptors ( #504 )
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* add version defines
* refactor: prefer BuildContext.ctor() overload taking GameObject
* wrap unit tests entirely with MA_VRCSDK3_AVATARS
* wrap unit tests smart with MA_VRCSDK3_AVATARS
* wrap runtime entirely with MA_VRCSDK3_AVATARS
* wrap VRC.SDKBase.IEditorOnly with MA_VRCSDK3_AVATARS
* wrap editor entirely with MA_VRCSDK3_AVATARS
* fix AvatarObjectReference.Get(Component)
* wrap editor smart with MA_VRCSDK3_AVATARS
* wrap BuildContext smart with MA_VRCSDK3_AVATARS
* wrap PluginDefinition smart with MA_VRCSDK3_AVATARS
* style: move conditional compiles one step outside
2023-11-10 15:37:56 +09:00
bd_
a98b8fb457
feat: add UI for setting outfit position to match base avatar ( #521 )
2023-11-09 22:06:18 +09:00
bd_
c86804db1f
fix: ESO selects the last hips candidate, when it should pick the first ( #520 )
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Fixes : #509
2023-11-09 17:25:13 +09:00
dag-ed
c17df16652
fix missing physbone parameter suffixes ( #517 )
2023-11-09 15:34:33 +09:00
kaikoga
5f3e1dcf86
Refactor: Delete unused code for MAAssetBundle generation ( #515 )
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* refactor: delete unused code for MAAssetBundle generation
* fix unit tests
2023-11-09 14:46:57 +09:00
bd_
0174b71bcc
fix(unity2022): inspector is broken on 2022 ( #518 )
2023-11-09 14:46:32 +09:00
bd_
0bab5d1dce
chore: fix issues with Visible Head Accessory patch
2023-11-01 19:11:42 +09:00
Reina_Sakiria
b4a64f2a4e
fix: Visible Head Accessory incorrectly applied when building for Quest standalone ( #514 )
2023-11-01 19:07:04 +09:00
nekobako
a5bc6c50ac
衣装側で PhysBone の影響下にあるボーンは、アバター側に同名のボーンがあっても統合しない ( #465 )
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* chore: preserve outfit side PhysBone even if the bone names match
* chore: remove PhysBone pruning as it is no longer needed
* chore: show error if outfit PhysBones affect to humanoid bones
* test: replace DuplicatePBStripping test to PreserveOutfitPB test
* test: remove unnecessary PhysBone from TransformMappingHandledCorrectly test
* Revert "test: replace DuplicatePBStripping test to PreserveOutfitPB test"
This reverts commit 8fe8f15866
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* Revert "chore: show error if outfit PhysBones affect to humanoid bones"
This reverts commit 4f3761ebf2
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* Revert "chore: remove PhysBone pruning as it is no longer needed"
This reverts commit b0c339e9d0
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* chore: restore duplicate PhysBone pruning
* test: add test for non duplicated bones
* chore: preserve outfit side PhysBone more than 1mm away from the avatar side bone
* test: remove PhysBone stripping tests that consider PhysBone properties
* test: add PhysBone stripping tests that consider bones distance
* fix: merge outfit side PhysBone that is just 1mm away from the avatar side bone
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Co-authored-by: bd_ <bd_@nadena.dev>
2023-11-01 19:06:34 +09:00
kaikoga
ae7103cf82
chore: use ndmf Avatar Root api where applicable ( #482 )
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* expose ndmf AvatarRoot APIs through ma.RuntimeUtil
* refactor: prefer RuntimeUtil helpers for checking avatar root
* refactor: ndmf.BuildContext represents Avatar (log)
* refactor: ndmf.BuildContext represents Avatar (WorldFixed)
* refactor: ndmf.BuildContext represents Avatar (FirstPersonVisible)
* refactor: ndmf.BuildContext represents Avatar (BlendShapeSync)
* refactor: prefer FindAvatarTransformInParents() (ErrorReportUI)
* refactor: prefer FindAvatarTransformInParents() (Runtime)
* refactor: prefer FindAvatarTransformInParents() (Editor)
* delegate more ndmf AvatarRoot APIs through ma.RuntimeUtil
2023-10-15 18:44:53 +09:00
bd_
8116b96b9e
chore: remove dead code ( #494 )
2023-10-11 20:13:56 +09:00
bd_
68bc7ece54
fix: error report window not displayed on build failure ( #488 )
2023-10-09 18:43:26 +09:00
kaikoga
f538bf842f
chore: fix SceneManagement editor using declaration on unity 2021 ( #483 )
2023-10-09 15:55:27 +09:00
bd_
ddbc3b164b
chore: restructure repository to put package at top-level ( #477 )
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* chore: rearrange package structure to have the package at the root
* ci: update CI workflows
* ci: fixing workflow bugs
* ci: recurse building .zip package
* ci: more fixes
* ci: add back in the nadena.dev VPM repo
* ci: fix tests
2023-10-08 15:39:57 +09:00