bd_
0a6270bb43
feat: update AvatarObjectReference paths when target object is moved in scene ( #1074 )
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Closes : #1037
2024-09-01 17:29:58 -07:00
bd_
7b21517bac
fix: bones whose name exactly matches prefix+suffix incorrectly match their parent (?) ( #724 )
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Closes : #712
2024-03-03 19:19:53 +09:00
bd_
f6ac07e1cd
opti: perf improvements for armature lock ( #714 )
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* opti: perf improvements for armature lock
* chore: unity 2019 compatibility
* chore: update comments
2024-03-03 17:34:48 +09:00
bd_
97fe8075a6
feat: add support for VRoid Hub armatures in Setup Outfit ( #709 )
2024-02-27 19:02:04 +09:00
bd_
e01b707916
chore: remove stray debug print ( #678 )
2024-02-18 20:06:15 +09:00
bd_
648c9a9608
feat: improvements to armature tracking ( #665 )
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* opti(armature-lock): parallelize burst jobs for armature lock processing
* feat: continue armature tracking when the MAMA GameObject is disabled
Closes : #500
* feat: add global toggle for armature locking
Closes : #484
2024-02-17 19:20:08 +09:00
anatawa12
0e243aa4c6
fix: Erros in Unity 2022 due to GetBoneTransform ( #550 )
2023-12-12 19:49:32 +09:00
bd_
a98b8fb457
feat: add UI for setting outfit position to match base avatar ( #521 )
2023-11-09 22:06:18 +09:00
kaikoga
ae7103cf82
chore: use ndmf Avatar Root api where applicable ( #482 )
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* expose ndmf AvatarRoot APIs through ma.RuntimeUtil
* refactor: prefer RuntimeUtil helpers for checking avatar root
* refactor: ndmf.BuildContext represents Avatar (log)
* refactor: ndmf.BuildContext represents Avatar (WorldFixed)
* refactor: ndmf.BuildContext represents Avatar (FirstPersonVisible)
* refactor: ndmf.BuildContext represents Avatar (BlendShapeSync)
* refactor: prefer FindAvatarTransformInParents() (ErrorReportUI)
* refactor: prefer FindAvatarTransformInParents() (Runtime)
* refactor: prefer FindAvatarTransformInParents() (Editor)
* delegate more ndmf AvatarRoot APIs through ma.RuntimeUtil
2023-10-15 18:44:53 +09:00
anatawa12
939e63c297
add HelpURL Attribute ( #491 )
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* add HelpURL Attribute
Now you can open website with clicking ? button on the inspector
* docs: use language redirect
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Co-authored-by: bd_ <bd_@nadena.dev>
2023-10-11 20:40:26 +09:00
bd_
491cb97fb1
fix: null reference errors when apply on play triggers late ( #490 )
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When an avatar is enabled after the scene is initially loaded, Merge Armature
would result in a lot of NullReferenceExceptions being logged.
2023-10-09 18:59:50 +09:00
bd_
ddbc3b164b
chore: restructure repository to put package at top-level ( #477 )
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* chore: rearrange package structure to have the package at the root
* ci: update CI workflows
* ci: fixing workflow bugs
* ci: recurse building .zip package
* ci: more fixes
* ci: add back in the nadena.dev VPM repo
* ci: fix tests
2023-10-08 15:39:57 +09:00