bd_
f0a4db0a06
fix: some issues where MoveIndependently did not properly update ( #587 )
2023-12-27 20:47:25 +09:00
bd_
2650566f9a
feat: add a component to perform nonuniform scale adjustments ( #583 )
2023-12-27 20:29:51 +09:00
bd_
93aa4db3e8
fix: zero scale on outfit destroys transform data ( #577 )
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Closes : #574
2023-12-26 16:10:38 +09:00
bd_
aa698565ab
feat: add merge blend tree component ( #572 )
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* chore: refactor state machine clone logic out as a separate class
* feat: add layer priority and relative path root options to Merge Animator
* feat: add Merge Blend Tree component
* chore: adjust NDMF dependency
* docs: update merge-animator docs
* docs: merge blend tree docs
2023-12-22 17:17:40 +09:00
anatawa12
0e243aa4c6
fix: Erros in Unity 2022 due to GetBoneTransform ( #550 )
2023-12-12 19:49:32 +09:00
bd_
e7a7cba16d
chore: don't use GUIDs to reference asmdefs ( #529 )
2023-11-12 20:10:04 +09:00
kaikoga
3667dc319a
chore: Wrap VRC dependencies and VRCAvatarDescriptors ( #504 )
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* add version defines
* refactor: prefer BuildContext.ctor() overload taking GameObject
* wrap unit tests entirely with MA_VRCSDK3_AVATARS
* wrap unit tests smart with MA_VRCSDK3_AVATARS
* wrap runtime entirely with MA_VRCSDK3_AVATARS
* wrap VRC.SDKBase.IEditorOnly with MA_VRCSDK3_AVATARS
* wrap editor entirely with MA_VRCSDK3_AVATARS
* fix AvatarObjectReference.Get(Component)
* wrap editor smart with MA_VRCSDK3_AVATARS
* wrap BuildContext smart with MA_VRCSDK3_AVATARS
* wrap PluginDefinition smart with MA_VRCSDK3_AVATARS
* style: move conditional compiles one step outside
2023-11-10 15:37:56 +09:00
bd_
a98b8fb457
feat: add UI for setting outfit position to match base avatar ( #521 )
2023-11-09 22:06:18 +09:00
kaikoga
ae7103cf82
chore: use ndmf Avatar Root api where applicable ( #482 )
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* expose ndmf AvatarRoot APIs through ma.RuntimeUtil
* refactor: prefer RuntimeUtil helpers for checking avatar root
* refactor: ndmf.BuildContext represents Avatar (log)
* refactor: ndmf.BuildContext represents Avatar (WorldFixed)
* refactor: ndmf.BuildContext represents Avatar (FirstPersonVisible)
* refactor: ndmf.BuildContext represents Avatar (BlendShapeSync)
* refactor: prefer FindAvatarTransformInParents() (ErrorReportUI)
* refactor: prefer FindAvatarTransformInParents() (Runtime)
* refactor: prefer FindAvatarTransformInParents() (Editor)
* delegate more ndmf AvatarRoot APIs through ma.RuntimeUtil
2023-10-15 18:44:53 +09:00
anatawa12
939e63c297
add HelpURL Attribute ( #491 )
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* add HelpURL Attribute
Now you can open website with clicking ? button on the inspector
* docs: use language redirect
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Co-authored-by: bd_ <bd_@nadena.dev>
2023-10-11 20:40:26 +09:00
bd_
491cb97fb1
fix: null reference errors when apply on play triggers late ( #490 )
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When an avatar is enabled after the scene is initially loaded, Merge Armature
would result in a lot of NullReferenceExceptions being logged.
2023-10-09 18:59:50 +09:00
bd_
ddbc3b164b
chore: restructure repository to put package at top-level ( #477 )
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* chore: rearrange package structure to have the package at the root
* ci: update CI workflows
* ci: fixing workflow bugs
* ci: recurse building .zip package
* ci: more fixes
* ci: add back in the nadena.dev VPM repo
* ci: fix tests
2023-10-08 15:39:57 +09:00