bd_
d57e211d0b
fix: minor issues with scale adjuster ( #679 )
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* fix: undo operations can cause scale adjuster to perma-disable meshes
* fix: tool is left hidden after scale adjuster is deleted
2024-02-18 21:47:48 +09:00
bd_
cc6ecd4f90
Update parameters docs and Saved field handling ( #661 )
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* docs: new parameters UI documentation
Closes : #635
* feat(params), changelog-callout: adjust handling of Saved flag with parameters
* chore: fix docs links
2024-02-12 19:24:35 +09:00
kaikoga
5359e3b006
chore: Fix non-VRChat support ( #650 )
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* add referenced assembly
* remove unused usings
* MA Merge Blend Tree is VRC specific
because it expects VRC style Animator Layer setup
* PruneParametersPass is VRChat specific
* fix: use FindAvatarTransformInParents() to be more cross platform
* fix MergeArmatureHook: nop logic for PhysBones if we do not dedup PhysBones
* fix AnimatorCombiner: ignore VRC components when non-VRC
btw, is AnimatorCombiner VRC specific?
* conditional compile some VRChat specific tests
2024-02-12 14:59:23 +09:00
bd_
3d2052d8ff
fix: missing translations on "automatic" rename-to field ( #649 )
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Closes : #638
2024-02-04 20:44:37 +09:00
bd_
1fc9c2d4ac
feat(params): Allow for MA Parameters to _not_ specify a default value ( #636 )
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* feat(params): track whether a default value was explicitly set
* feat(params): improve default value resolution and error handling
2024-01-28 14:27:43 +09:00
bd_
86fc302fa5
ui(parameters): Rebuild MAParameters UI for Unity 2022 ( #634 )
2024-01-27 20:06:22 +09:00
bd_
2ad324380e
fix: ScaleAdjuster not usable when gizmos are not enabled ( #595 )
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Fixes : #588 , #589
2023-12-28 16:25:23 +09:00
bd_
2650566f9a
feat: add a component to perform nonuniform scale adjustments ( #583 )
2023-12-27 20:29:51 +09:00
bd_
aa698565ab
feat: add merge blend tree component ( #572 )
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* chore: refactor state machine clone logic out as a separate class
* feat: add layer priority and relative path root options to Merge Animator
* feat: add Merge Blend Tree component
* chore: adjust NDMF dependency
* docs: update merge-animator docs
* docs: merge blend tree docs
2023-12-22 17:17:40 +09:00
anatawa12
0e243aa4c6
fix: Erros in Unity 2022 due to GetBoneTransform ( #550 )
2023-12-12 19:49:32 +09:00
bd_
409501cb39
fix: visible head accessory editor breaks on prefabs ( #543 )
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Closes : #534
2023-11-26 20:52:36 +09:00
bd_
07eedb370d
fix: Merge Armature inspector breaks animator editor styles ( #531 )
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Also fix another style leak in ESO
2023-11-14 22:10:29 +09:00
bd_
1410503609
fix: select menu creates menu install targets in random order ( #530 )
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Fixes : #508
2023-11-14 20:42:01 +09:00
kaikoga
3667dc319a
chore: Wrap VRC dependencies and VRCAvatarDescriptors ( #504 )
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* add version defines
* refactor: prefer BuildContext.ctor() overload taking GameObject
* wrap unit tests entirely with MA_VRCSDK3_AVATARS
* wrap unit tests smart with MA_VRCSDK3_AVATARS
* wrap runtime entirely with MA_VRCSDK3_AVATARS
* wrap VRC.SDKBase.IEditorOnly with MA_VRCSDK3_AVATARS
* wrap editor entirely with MA_VRCSDK3_AVATARS
* fix AvatarObjectReference.Get(Component)
* wrap editor smart with MA_VRCSDK3_AVATARS
* wrap BuildContext smart with MA_VRCSDK3_AVATARS
* wrap PluginDefinition smart with MA_VRCSDK3_AVATARS
* style: move conditional compiles one step outside
2023-11-10 15:37:56 +09:00
bd_
a98b8fb457
feat: add UI for setting outfit position to match base avatar ( #521 )
2023-11-09 22:06:18 +09:00
bd_
0174b71bcc
fix(unity2022): inspector is broken on 2022 ( #518 )
2023-11-09 14:46:32 +09:00
kaikoga
ae7103cf82
chore: use ndmf Avatar Root api where applicable ( #482 )
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* expose ndmf AvatarRoot APIs through ma.RuntimeUtil
* refactor: prefer RuntimeUtil helpers for checking avatar root
* refactor: ndmf.BuildContext represents Avatar (log)
* refactor: ndmf.BuildContext represents Avatar (WorldFixed)
* refactor: ndmf.BuildContext represents Avatar (FirstPersonVisible)
* refactor: ndmf.BuildContext represents Avatar (BlendShapeSync)
* refactor: prefer FindAvatarTransformInParents() (ErrorReportUI)
* refactor: prefer FindAvatarTransformInParents() (Runtime)
* refactor: prefer FindAvatarTransformInParents() (Editor)
* delegate more ndmf AvatarRoot APIs through ma.RuntimeUtil
2023-10-15 18:44:53 +09:00
kaikoga
f538bf842f
chore: fix SceneManagement editor using declaration on unity 2021 ( #483 )
2023-10-09 15:55:27 +09:00
bd_
ddbc3b164b
chore: restructure repository to put package at top-level ( #477 )
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* chore: rearrange package structure to have the package at the root
* ci: update CI workflows
* ci: fixing workflow bugs
* ci: recurse building .zip package
* ci: more fixes
* ci: add back in the nadena.dev VPM repo
* ci: fix tests
2023-10-08 15:39:57 +09:00