bd_
f3ff0bdb5b
1.7.2
2023-08-20 14:16:01 +09:00
bd_
0335c31725
fix: issues with build failures when there are duplicate object paths ( #398 )
2023-08-20 14:15:10 +09:00
bd_
5a5142bf62
chore: improve null checks in FixupAnimatorDebugData
2023-08-20 13:23:03 +09:00
bd_
8471a3134d
chore: Add missing metafile
2023-08-19 16:26:20 +09:00
bd_
86aca10ed5
1.7.1
2023-08-13 21:38:17 +09:00
bd_
c48ef9be0e
feat: disregard digits in heuristic bone mapper ( #393 )
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Closes : #387
2023-08-13 21:36:50 +09:00
bd_
06a473eaec
fix: menu installer GUI selection window is broken ( #392 )
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Fixes #391
2023-08-13 21:36:04 +09:00
anatawa12
897e9915bc
fix: MA Replace Object doesn't have icon ( #386 )
2023-08-13 16:21:17 +09:00
bd_
176e792137
1.7.0
2023-08-07 21:12:02 +09:00
bd_
16faa4d98a
1.7.0-beta.2
2023-08-06 19:33:49 +09:00
bd_
2fe0f45873
fix: replace object UI doesn't allow the target to be set ( #378 )
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Fixes : #377
2023-08-06 19:33:04 +09:00
bd_
fedf07c5c7
feat: add a feature to unpack generated assets to separate files ( #376 )
2023-08-06 19:24:53 +09:00
bd_
f63c2f9a1a
1.7.0-beta.1
2023-08-04 21:45:42 +09:00
bd_
3044969454
fix: issues with menu generation ( #371 )
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* chore: adding unit tests for #366 and #326
* fix: duplicate submenu controls not generated for multiple installers
When multiple installers referenced the same expressions menu asset,
only one submenu control would be generated.
* fix: submenus incorrectly deduping across different postprocessing contexts
Fixes : #366 , #326
* fix: postprocess context not being inherited into submenus (#326 )
This caused issues where parameter mappings were not being applied to
submenus.
2023-08-04 21:45:07 +09:00
bd_
333d4e8a95
chore: fix perf issues with new asset saving logic
2023-08-04 20:23:56 +09:00
anatawa12
6cb59f5fea
fix: MA is not performed in Awake if enter playmode settings is enabled
2023-08-03 21:13:17 +09:00
bd_
abdbecf26f
fix: attempting to add scene assets to avatar asset
2023-08-02 22:54:30 +09:00
bd_
0f2895c14e
fix: serialization GC not recursing into scriptable objects
2023-07-31 21:05:35 +09:00
bd_
9138205ace
fix: hands mask not set when merging if the initial configuration used the default
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Fixed : #349
2023-07-30 21:05:13 +09:00
bd_
8aba9d4cc7
fix: adjust processing order for Mesh Settings
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Closes : #354
2023-07-30 21:05:04 +09:00
bd_
c10a2de7de
chore: hopefully fixing CI issues
2023-07-30 02:32:57 +09:00
bd_
9609328cf0
ui: implement replace object UI and add screenshots to docs
2023-07-30 02:32:57 +09:00
bd_
4240a4f4cf
feat: add the Replace Object component
2023-07-30 02:32:57 +09:00
bd_
4b40c5197a
chore: fixup stray import
2023-07-30 02:11:49 +09:00
bd_
7ce6d93083
chore: automatically save assets referenced at the end of processing
2023-07-30 01:52:54 +09:00
bd_
dec90cb6ca
chore: use binary serialization for generated assets
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Thanks to @anatawa12 for the suggestion
2023-07-30 01:52:54 +09:00
bd_
806841481c
chore: remove a noisy debug log
2023-07-30 01:52:48 +09:00
bd_
51b73fec72
feat: add support for unmangled names and nested merging in MergeArmature
2023-07-30 01:44:53 +09:00
bd_
5231b75055
chore: fix warnings
2023-07-30 01:44:53 +09:00
bd_
21373e13bc
chore: fix warnings
2023-07-30 01:42:20 +09:00
bd_
05ed734438
fix: build fails when already-registered subassets are installed as replacement clips
2023-07-29 18:14:47 +09:00
Narazaka
35bcdf9e45
fix #355
2023-07-22 14:32:55 +09:00
AoiKamishiro
0e2dd7197d
ボーンが存在しないSkinnedMeshRendererでRootBoneを設定すると描画位置がずれる問題の修正 ( #345 )
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* Fixed a bug when setting RootBone in SkinnedMeshRenderer with 0 bones.
Co-authored-by: AoiKamishiro <aoi.kamishiro@kamishiro.online>
2023-06-23 19:57:20 +09:00
anatawa12
69dbab616f
chore: remove meta file for empty folder
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empty folders are not tracked by git so such a meta file will be removed by unity on loading
2023-06-19 21:58:03 +09:00
bd_
c0b4777462
v1.6.0
2023-06-19 20:52:51 +09:00
bd_
90811f3e55
Merge pull request #341 from bdunderscore/bone-mappings
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fix: add some heuristic bone mappings
2023-06-19 20:29:19 +09:00
bd_
085c19cf1b
Merge pull request #340 from bdunderscore/velo-magnitude
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fix: add VelocityMagnitude as builtin parameter
2023-06-19 20:20:35 +09:00
bd_
5b40a9392c
Merge pull request #339 from bdunderscore/retain-end-bones
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fix: retain bones ending in "end"
2023-06-19 20:20:24 +09:00
bd_
7c2be605e7
fix: add some heuristic bone mappings
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Closes : #316
2023-06-19 20:19:38 +09:00
bd_
339789c7c2
fix: add VelocityMagnitude as builtin parameter
2023-06-19 20:13:14 +09:00
bd_
3bed8b8527
fix: retain bones ending in "end"
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Closes : #332
2023-06-19 20:11:18 +09:00
bd_
1965389904
fix: remove some leftover bits of the outfit menu system
2023-06-19 20:04:07 +09:00
bd_
cdb5ede7fe
Merge pull request #324 from bdunderscore/enhancement/mesh-settings
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Add the Mesh Settings component
2023-06-19 20:02:08 +09:00
Hitsub
9a56ff5bb6
Change timing of BuildHeightCache ( #333 ) ( #336 )
2023-06-18 15:45:07 +09:00
anatawa12
5577e4c1bc
fix: ArgumentException with components with missing script ( #327 )
2023-06-06 23:40:46 +09:00
bd_
ed4c1ad5a0
fix: Don't strip objects which contain unrecognized components ( #325 )
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Fixes : #321
2023-06-05 21:41:46 +09:00
bd_
f41719e432
chore: remove components merged into the Mesh Settings component
2023-06-05 20:46:04 +09:00
bd_
3c7634e4ea
feat: add Mesh Settings component
2023-06-05 20:18:46 +09:00
bd_
095c2667a0
fix: MA Menu Item was showing a spurious gizmo icon
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Fix this for new components as well by using reflection to find all avatar tag components
and remove the gizmos appropriately.
2023-06-05 19:10:31 +09:00
bd_
d5c2b98a05
Merge branch 'main' into enhancement/add_bounds_override_module
2023-06-05 19:04:30 +09:00