Commit Graph

350 Commits

Author SHA1 Message Date
bd_
f63c2f9a1a 1.7.0-beta.1 2023-08-04 21:45:42 +09:00
bd_
3044969454 fix: issues with menu generation (#371)
* chore: adding unit tests for #366 and #326

* fix: duplicate submenu controls not generated for multiple installers

When multiple installers referenced the same expressions menu asset,
only one submenu control would be generated.

* fix: submenus incorrectly deduping across different postprocessing contexts

Fixes: #366, #326

* fix: postprocess context not being inherited into submenus (#326)

This caused issues where parameter mappings were not being applied to
submenus.
2023-08-04 21:45:07 +09:00
bd_
333d4e8a95 chore: fix perf issues with new asset saving logic 2023-08-04 20:23:56 +09:00
anatawa12
6cb59f5fea fix: MA is not performed in Awake if enter playmode settings is enabled 2023-08-03 21:13:17 +09:00
bd_
abdbecf26f fix: attempting to add scene assets to avatar asset 2023-08-02 22:54:30 +09:00
bd_
0f2895c14e fix: serialization GC not recursing into scriptable objects 2023-07-31 21:05:35 +09:00
bd_
9138205ace fix: hands mask not set when merging if the initial configuration used the default
Fixed: #349
2023-07-30 21:05:13 +09:00
bd_
8aba9d4cc7 fix: adjust processing order for Mesh Settings
Closes: #354
2023-07-30 21:05:04 +09:00
bd_
c10a2de7de chore: hopefully fixing CI issues 2023-07-30 02:32:57 +09:00
bd_
9609328cf0 ui: implement replace object UI and add screenshots to docs 2023-07-30 02:32:57 +09:00
bd_
4240a4f4cf feat: add the Replace Object component 2023-07-30 02:32:57 +09:00
bd_
4b40c5197a chore: fixup stray import 2023-07-30 02:11:49 +09:00
bd_
7ce6d93083 chore: automatically save assets referenced at the end of processing 2023-07-30 01:52:54 +09:00
bd_
dec90cb6ca chore: use binary serialization for generated assets
Thanks to @anatawa12 for the suggestion
2023-07-30 01:52:54 +09:00
bd_
806841481c chore: remove a noisy debug log 2023-07-30 01:52:48 +09:00
bd_
51b73fec72 feat: add support for unmangled names and nested merging in MergeArmature 2023-07-30 01:44:53 +09:00
bd_
5231b75055 chore: fix warnings 2023-07-30 01:44:53 +09:00
bd_
21373e13bc chore: fix warnings 2023-07-30 01:42:20 +09:00
bd_
05ed734438 fix: build fails when already-registered subassets are installed as replacement clips 2023-07-29 18:14:47 +09:00
Narazaka
35bcdf9e45 fix #355 2023-07-22 14:32:55 +09:00
AoiKamishiro
0e2dd7197d
ボーンが存在しないSkinnedMeshRendererでRootBoneを設定すると描画位置がずれる問題の修正 (#345)
* Fixed a bug when setting RootBone in SkinnedMeshRenderer with 0 bones.

Co-authored-by: AoiKamishiro <aoi.kamishiro@kamishiro.online>
2023-06-23 19:57:20 +09:00
anatawa12
69dbab616f
chore: remove meta file for empty folder
empty folders are not tracked by git so such a meta file will be removed by unity on loading
2023-06-19 21:58:03 +09:00
bd_
c0b4777462 v1.6.0 2023-06-19 20:52:51 +09:00
bd_
90811f3e55
Merge pull request #341 from bdunderscore/bone-mappings
fix: add some heuristic bone mappings
2023-06-19 20:29:19 +09:00
bd_
085c19cf1b
Merge pull request #340 from bdunderscore/velo-magnitude
fix: add VelocityMagnitude as builtin parameter
2023-06-19 20:20:35 +09:00
bd_
5b40a9392c
Merge pull request #339 from bdunderscore/retain-end-bones
fix: retain bones ending in "end"
2023-06-19 20:20:24 +09:00
bd_
7c2be605e7 fix: add some heuristic bone mappings
Closes: #316
2023-06-19 20:19:38 +09:00
bd_
339789c7c2 fix: add VelocityMagnitude as builtin parameter 2023-06-19 20:13:14 +09:00
bd_
3bed8b8527 fix: retain bones ending in "end"
Closes: #332
2023-06-19 20:11:18 +09:00
bd_
1965389904 fix: remove some leftover bits of the outfit menu system 2023-06-19 20:04:07 +09:00
bd_
cdb5ede7fe
Merge pull request #324 from bdunderscore/enhancement/mesh-settings
Add the Mesh Settings component
2023-06-19 20:02:08 +09:00
Hitsub
9a56ff5bb6
Change timing of BuildHeightCache (#333) (#336) 2023-06-18 15:45:07 +09:00
anatawa12
5577e4c1bc
fix: ArgumentException with components with missing script (#327) 2023-06-06 23:40:46 +09:00
bd_
ed4c1ad5a0
fix: Don't strip objects which contain unrecognized components (#325)
Fixes: #321
2023-06-05 21:41:46 +09:00
bd_
f41719e432 chore: remove components merged into the Mesh Settings component 2023-06-05 20:46:04 +09:00
bd_
3c7634e4ea feat: add Mesh Settings component 2023-06-05 20:18:46 +09:00
bd_
095c2667a0 fix: MA Menu Item was showing a spurious gizmo icon
Fix this for new components as well by using reflection to find all avatar tag components
and remove the gizmos appropriately.
2023-06-05 19:10:31 +09:00
bd_
d5c2b98a05
Merge branch 'main' into enhancement/add_bounds_override_module 2023-06-05 19:04:30 +09:00
AoiKamishiro
7bc29b2ea5
MAProbeAnchorの追加(ModularAvatarでAnchorOverrideを設定できるように) (#304)
Co-authored-by: AoiKamishiro <aoi.kamishiro@kamishiro.online>
2023-06-05 18:53:49 +09:00
raiti-chan
17589fceb5 Add BoundsOverride module and BoundsOverrideBlocker module 2023-05-31 22:37:10 +09:00
bd_
f4d8383ced 1.5.1 2023-05-23 21:11:07 +09:00
bd_
a4c3e1d0f4
fix: internal parameters not renamed on installed VRCExpressionMenu submenus (#314)
Thanks to suzuryg for finding the cause of the bug and suggesting an initial fix.

Reported-By: 33linn
Fixes: #305
2023-05-23 21:10:22 +09:00
HotKonti
c87ac92a04
Add Korean language support (#269)
* Add Korean language support

- Update Localization.cs to include Korean
- Add ko.json for Korean translations
- Add ko.json.meta file for metadata
2023-05-21 17:12:48 +09:00
bd_
044e2ae704 fix: "fake humanoid" bones can be pruned by game object GC pass 2023-05-21 17:01:07 +09:00
raiti-chan
9f0522b273 Changed to replace labels and subParameters of Control with an empty array if they are null. 2023-05-21 16:32:53 +09:00
bd_
ce2ba4f312 1.5.0 2023-05-17 20:28:06 +09:00
bd_
05f2276aab chore: adjust PreventStripTagObjects to avoid stripping non-MA components as well 2023-05-17 20:27:33 +09:00
Azukimochi
a7e4c11885 Add "Elbow_L/R" to bone name mapping
"Elbow_L/R" is bone name of KokuriRuru
2023-05-15 20:12:35 +09:00
bd_
86dd536e6e 1.5.0-beta-4 2023-05-14 22:13:17 +09:00
bd_
0115e3946b chore: update VPM dependencies 2023-05-14 22:02:52 +09:00