bd_
96a453ae67
Fix incorrect instantiation of animator state behaviors
2022-08-29 16:25:18 -07:00
bd_
f0fa188d68
Remove bone proxy
2022-08-29 16:24:11 -07:00
bd_
261967ea1f
Remove bootstrap for now
2022-08-29 16:22:01 -07:00
bd_
b154b01e45
Support editing original bone animations in modular components
...
This adds support for animation mapping for MergeArmature components, as well as supporting locking the position of
MergeArmature-controlled transforms to their original counterparts, to ease animation editing.
With this change it might be best to eliminate the bone proxy component, as it's a bit redundant now.
2022-08-29 15:13:26 -07:00
bd_
5b52ad45c1
Don't remap references to the animator itself
2022-08-29 14:00:40 -07:00
bd_
757eaa9a85
Rename MergeAnimator component, fix default layer references
2022-08-29 14:00:28 -07:00
bd_
ca32c75811
MergeArmature: Correctly mark dirty
2022-08-29 14:00:01 -07:00
bd_
5ca2728b4a
WIP-workflows
2022-08-28 20:24:01 -07:00
bd_
3f9f86b53b
Add holding directory for unitypackage generation
2022-08-28 19:58:15 -07:00
bd_
e3f441ad89
Remove some dead code
2022-08-28 18:33:11 -07:00
bd_
91fb887dad
Add a self-importing stub
2022-08-28 18:31:37 -07:00
bd_
9376fddc6e
Animator merging & bone proxy support
2022-08-27 19:04:53 -07:00
bd_
625878e698
Retain components (e.g. PhysBones) at their original hierarchy path
2022-08-27 16:54:59 -07:00
bd_
f7c6a81a4e
Add pose rebinding support
2022-08-27 15:04:57 -07:00
bd_
b64dc0496f
Initial checkin
2022-08-27 13:38:52 -07:00