mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2024-12-29 02:35:06 +08:00
efa263b551
* feat: add version defines for VRCSDK * chore: early return if VRCSDK project but not VRChat avatar
125 lines
4.1 KiB
C#
125 lines
4.1 KiB
C#
#region
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using nadena.dev.ndmf;
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using UnityEditor;
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using UnityEditor.Animations;
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using UnityEngine;
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#if MA_VRCSDK3_AVATARS
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using VRC.SDK3.Avatars.Components;
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#endif
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#endregion
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namespace nadena.dev.modular_avatar.animation
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{
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/// <summary>
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/// This extension context amortizes a number of animation-related processing steps - notably,
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/// collecting the set of all animation clips from the animators, and committing changes to them
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/// in a deferred manner.
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///
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/// Restrictions: While this context is active, any changes to clips must be done by editing them via
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/// ClipHolders in the AnimationDatabase. Any newly added clips must be registered in the AnimationDatabase,
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/// and any new references to clips require setting appropriate ClipCommitActions.
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///
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/// New references to objects created in clips must use paths obtained from the
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/// ObjectRenameTracker.GetObjectIdentifier method.
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/// </summary>
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internal sealed class AnimationServicesContext : IExtensionContext
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{
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private BuildContext _context;
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private AnimationDatabase _animationDatabase;
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private PathMappings _pathMappings;
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private ReadableProperty _readableProperty;
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private Dictionary<GameObject, string> _selfProxies = new();
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public void OnActivate(BuildContext context)
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{
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_context = context;
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_animationDatabase = new AnimationDatabase();
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_animationDatabase.OnActivate(context);
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_pathMappings = new PathMappings();
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_pathMappings.OnActivate(context, _animationDatabase);
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_readableProperty = new ReadableProperty(_context, _animationDatabase, this);
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}
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public void OnDeactivate(BuildContext context)
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{
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_pathMappings.OnDeactivate(context);
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_animationDatabase.Commit();
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_pathMappings = null;
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_animationDatabase = null;
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}
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public AnimationDatabase AnimationDatabase
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{
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get
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{
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if (_animationDatabase == null)
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{
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throw new InvalidOperationException(
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"AnimationDatabase is not available outside of the AnimationServicesContext");
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}
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return _animationDatabase;
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}
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}
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public PathMappings PathMappings
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{
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get
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{
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if (_pathMappings == null)
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{
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throw new InvalidOperationException(
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"ObjectRenameTracker is not available outside of the AnimationServicesContext");
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}
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return _pathMappings;
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}
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}
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public IEnumerable<(EditorCurveBinding, string)> BoundReadableProperties => _readableProperty.BoundProperties;
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// HACK: This is a temporary crutch until we rework the entire animator services system
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public void AddPropertyDefinition(AnimatorControllerParameter paramDef)
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{
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#if MA_VRCSDK3_AVATARS
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if (!_context.AvatarDescriptor) return;
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var fx = (AnimatorController)
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_context.AvatarDescriptor.baseAnimationLayers
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.First(l => l.type == VRCAvatarDescriptor.AnimLayerType.FX)
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.animatorController;
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fx.parameters = fx.parameters.Concat(new[] { paramDef }).ToArray();
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#endif
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}
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public string GetActiveSelfProxy(GameObject obj)
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{
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if (_selfProxies.TryGetValue(obj, out var paramName) && !string.IsNullOrEmpty(paramName)) return paramName;
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var path = PathMappings.GetObjectIdentifier(obj);
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paramName = _readableProperty.ForActiveSelf(path);
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_selfProxies[obj] = paramName;
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return paramName;
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}
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public bool ObjectHasAnimations(GameObject obj)
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{
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var path = PathMappings.GetObjectIdentifier(obj);
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var clips = AnimationDatabase.ClipsForPath(path);
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return clips != null && !clips.IsEmpty;
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}
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}
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} |