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https://github.com/bdunderscore/modular-avatar.git
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57fe84548c
* refactor: generalize the shape changer implementation a bit * feat: shape changer can respond to multiple parent objects being animated Closes: #865
47 lines
1.6 KiB
C#
47 lines
1.6 KiB
C#
#if MA_VRCSDK3_AVATARS
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using modular_avatar_tests;
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using nadena.dev.modular_avatar.animation;
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using nadena.dev.modular_avatar.core.editor;
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using NUnit.Framework;
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using UnityEditor;
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using UnityEngine;
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using EditorCurveBinding = UnityEditor.EditorCurveBinding;
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public class ActiveAnimationRetargeterTests : TestBase
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{
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[Test]
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public void SimpleRetarget()
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{
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var avatar = CreatePrefab("SimpleRetarget.prefab");
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// initialize context
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var buildContext = new BuildContext(avatar);
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var pathMappings = buildContext.PluginBuildContext.ActivateExtensionContext<AnimationServicesContext>()
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.PathMappings;
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// get game objects
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var changedChild = avatar.transform.Find("Toggled/Child");
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var newParent = avatar.transform.Find("NewParent");
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// do retargeting
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var retargeter = new ActiveAnimationRetargeter(buildContext, new BoneDatabase(), changedChild);
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var created = retargeter.CreateIntermediateObjects(newParent.gameObject);
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retargeter.FixupAnimations();
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// commit
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buildContext.AnimationDatabase.Commit();
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var clip = findFxClip(avatar, layerName: "retarget");
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var curveBindings = AnimationUtility.GetCurveBindings(clip);
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// Intermediate object must be created
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Assert.That(created, Is.Not.EqualTo(newParent.gameObject));
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// The created animation must have m_IsActive of intermediate object
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Assert.That(curveBindings, Does.Contain(EditorCurveBinding.FloatCurve(
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pathMappings.GetObjectIdentifier(created), typeof(GameObject), "m_IsActive")));
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}
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}
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#endif |