mirror of
https://github.com/bdunderscore/modular-avatar.git
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3667dc319a
* add version defines * refactor: prefer BuildContext.ctor() overload taking GameObject * wrap unit tests entirely with MA_VRCSDK3_AVATARS * wrap unit tests smart with MA_VRCSDK3_AVATARS * wrap runtime entirely with MA_VRCSDK3_AVATARS * wrap VRC.SDKBase.IEditorOnly with MA_VRCSDK3_AVATARS * wrap editor entirely with MA_VRCSDK3_AVATARS * fix AvatarObjectReference.Get(Component) * wrap editor smart with MA_VRCSDK3_AVATARS * wrap BuildContext smart with MA_VRCSDK3_AVATARS * wrap PluginDefinition smart with MA_VRCSDK3_AVATARS * style: move conditional compiles one step outside
30 lines
871 B
C#
30 lines
871 B
C#
#if MA_VRCSDK3_AVATARS
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using nadena.dev.modular_avatar.core.editor;
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using NUnit.Framework;
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using UnityEditor.Animations;
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namespace modular_avatar_tests.DirectBlendTreeParameters
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{
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public class DirectBlendTreeParameters : TestBase
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{
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[Test]
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public void RemapsDirectBlendTreeParameters()
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{
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var prefab = CreatePrefab("DirectBlendTreeParameters.prefab");
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AvatarProcessor.ProcessAvatar(prefab);
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var layerName = "merged";
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var motion = findFxMotion(prefab, layerName);
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var blendTree = motion as BlendTree;
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Assert.NotNull(blendTree);
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var children = blendTree.children;
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Assert.AreEqual(children[0].directBlendParameter, "A"); //not remapped
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Assert.AreEqual(children[1].directBlendParameter, "C"); //remapped
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}
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}
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}
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#endif |