modular-avatar/UnitTests~/DirectBlendTreeParameters/DirectBlendTreeParameters.cs
kaikoga 3667dc319a
chore: Wrap VRC dependencies and VRCAvatarDescriptors (#504)
* add version defines

* refactor: prefer BuildContext.ctor() overload taking GameObject

* wrap unit tests entirely with MA_VRCSDK3_AVATARS

* wrap unit tests smart with MA_VRCSDK3_AVATARS

* wrap runtime entirely with MA_VRCSDK3_AVATARS

* wrap VRC.SDKBase.IEditorOnly with MA_VRCSDK3_AVATARS

* wrap editor entirely with MA_VRCSDK3_AVATARS

* fix AvatarObjectReference.Get(Component)

* wrap editor smart with MA_VRCSDK3_AVATARS

* wrap BuildContext smart with MA_VRCSDK3_AVATARS

* wrap PluginDefinition smart with MA_VRCSDK3_AVATARS

* style: move conditional compiles one step outside
2023-11-10 15:37:56 +09:00

30 lines
871 B
C#

#if MA_VRCSDK3_AVATARS
using nadena.dev.modular_avatar.core.editor;
using NUnit.Framework;
using UnityEditor.Animations;
namespace modular_avatar_tests.DirectBlendTreeParameters
{
public class DirectBlendTreeParameters : TestBase
{
[Test]
public void RemapsDirectBlendTreeParameters()
{
var prefab = CreatePrefab("DirectBlendTreeParameters.prefab");
AvatarProcessor.ProcessAvatar(prefab);
var layerName = "merged";
var motion = findFxMotion(prefab, layerName);
var blendTree = motion as BlendTree;
Assert.NotNull(blendTree);
var children = blendTree.children;
Assert.AreEqual(children[0].directBlendParameter, "A"); //not remapped
Assert.AreEqual(children[1].directBlendParameter, "C"); //remapped
}
}
}
#endif