modular-avatar/UnitTests~/DirectBlendTreeParameters/DirectBlendTreeParameters.cs

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#if MA_VRCSDK3_AVATARS
using nadena.dev.modular_avatar.core.editor;
using NUnit.Framework;
using UnityEditor.Animations;
namespace modular_avatar_tests.DirectBlendTreeParameters
{
public class DirectBlendTreeParameters : TestBase
{
[Test]
public void RemapsDirectBlendTreeParameters()
{
var prefab = CreatePrefab("DirectBlendTreeParameters.prefab");
AvatarProcessor.ProcessAvatar(prefab);
var layerName = "merged";
var motion = findFxMotion(prefab, layerName);
var blendTree = motion as BlendTree;
Assert.NotNull(blendTree);
var children = blendTree.children;
Assert.AreEqual(children[0].directBlendParameter, "A"); //not remapped
Assert.AreEqual(children[1].directBlendParameter, "C"); //remapped
}
}
}
#endif