mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2024-12-29 02:35:06 +08:00
3667dc319a
* add version defines * refactor: prefer BuildContext.ctor() overload taking GameObject * wrap unit tests entirely with MA_VRCSDK3_AVATARS * wrap unit tests smart with MA_VRCSDK3_AVATARS * wrap runtime entirely with MA_VRCSDK3_AVATARS * wrap VRC.SDKBase.IEditorOnly with MA_VRCSDK3_AVATARS * wrap editor entirely with MA_VRCSDK3_AVATARS * fix AvatarObjectReference.Get(Component) * wrap editor smart with MA_VRCSDK3_AVATARS * wrap BuildContext smart with MA_VRCSDK3_AVATARS * wrap PluginDefinition smart with MA_VRCSDK3_AVATARS * style: move conditional compiles one step outside
59 lines
1.9 KiB
C#
59 lines
1.9 KiB
C#
using System.Linq;
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using modular_avatar_tests;
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using nadena.dev.modular_avatar.core.editor;
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using NUnit.Framework;
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using UnityEngine;
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public class GameObjectGC : TestBase
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{
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[Test]
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public void FakeHumanoidHandling()
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{
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var fake_humanoid = CreatePrefab("FakeHumanoid.prefab");
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var context = new BuildContext(fake_humanoid);
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new GCGameObjectsPass(context, fake_humanoid).OnPreprocessAvatar();
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AvatarProcessor.ProcessAvatar(fake_humanoid);
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var animator = fake_humanoid.GetComponent<Animator>();
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Assert.NotNull(animator);
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Assert.NotNull(animator.GetBoneTransform(HumanBodyBones.Chest));
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Assert.True(fake_humanoid.transform.Find("Body") == null);
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}
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[Test]
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public void RetainEndBones()
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{
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var fake_humanoid = CreatePrefab("FakeHumanoid.prefab");
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var context = new BuildContext(fake_humanoid);
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var bone1 = CreateChild(fake_humanoid, "bone1");
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var bone2 = CreateChild(bone1, "bone2.end");
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var bone3 = CreateChild(fake_humanoid, "bone2");
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new GCGameObjectsPass(context, fake_humanoid).OnPreprocessAvatar();
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AvatarProcessor.ProcessAvatar(fake_humanoid);
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Assert.True(bone1 != null);
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Assert.True(bone2 != null);
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Assert.True(bone3 == null);
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}
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[Test]
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public void RetainArmatureHack()
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{
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var fake_humanoid = CreatePrefab("FakeHumanoid.prefab");
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var context = new BuildContext(fake_humanoid);
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var armature = new GameObject();
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armature.name = "Armature";
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armature.transform.parent = fake_humanoid.transform;
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armature.transform.SetSiblingIndex(0);
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new GCGameObjectsPass(context, fake_humanoid).OnPreprocessAvatar();
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AvatarProcessor.ProcessAvatar(fake_humanoid);
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Assert.AreEqual(2,
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context.AvatarRootObject.GetComponentsInChildren<Transform>().Count(t => t.gameObject.name == "Armature"));
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}
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} |