modular-avatar/UnitTests~/MergeArmatureTests
kaikoga 5359e3b006
chore: Fix non-VRChat support (#650)
* add referenced assembly

* remove unused usings

* MA Merge Blend Tree is VRC specific

because it expects VRC style Animator Layer setup

* PruneParametersPass is VRChat specific

* fix: use FindAvatarTransformInParents() to be more cross platform

* fix MergeArmatureHook: nop logic for PhysBones if we do not dedup PhysBones

* fix AnimatorCombiner: ignore VRC components when non-VRC

btw, is AnimatorCombiner VRC specific?

* conditional compile some VRChat specific tests
2024-02-12 14:59:23 +09:00
..
ColliderMergeTest.prefab fix: Erros in Unity 2022 due to GetBoneTransform (#550) 2023-12-12 19:49:32 +09:00
ColliderMergeTest.prefab.meta chore: restructure repository to put package at top-level (#477) 2023-10-08 15:39:57 +09:00
MergeArmatureTests.cs chore: Fix non-VRChat support (#650) 2024-02-12 14:59:23 +09:00
MergeArmatureTests.cs.meta chore: restructure repository to put package at top-level (#477) 2023-10-08 15:39:57 +09:00
MultiLevelMergeTest.cs chore: Wrap VRC dependencies and VRCAvatarDescriptors (#504) 2023-11-10 15:37:56 +09:00
MultiLevelMergeTest.cs.meta chore: restructure repository to put package at top-level (#477) 2023-10-08 15:39:57 +09:00
PartiallySamePhysBoneChain.prefab fix: do not merge PhysBone chain if the chain is partially different (#548) 2023-12-12 20:23:23 +09:00
PartiallySamePhysBoneChain.prefab.meta fix: do not merge PhysBone chain if the chain is partially different (#548) 2023-12-12 20:23:23 +09:00