mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2024-12-29 02:35:06 +08:00
3667dc319a
* add version defines * refactor: prefer BuildContext.ctor() overload taking GameObject * wrap unit tests entirely with MA_VRCSDK3_AVATARS * wrap unit tests smart with MA_VRCSDK3_AVATARS * wrap runtime entirely with MA_VRCSDK3_AVATARS * wrap VRC.SDKBase.IEditorOnly with MA_VRCSDK3_AVATARS * wrap editor entirely with MA_VRCSDK3_AVATARS * fix AvatarObjectReference.Get(Component) * wrap editor smart with MA_VRCSDK3_AVATARS * wrap BuildContext smart with MA_VRCSDK3_AVATARS * wrap PluginDefinition smart with MA_VRCSDK3_AVATARS * style: move conditional compiles one step outside
36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
#if MA_VRCSDK3_AVATARS
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using nadena.dev.modular_avatar.core;
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using nadena.dev.modular_avatar.core.editor;
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using NUnit.Framework;
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using UnityEditor;
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using UnityEngine;
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namespace modular_avatar_tests.SimpleArmatureToggle
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{
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public class SimpleArmatureToggle : TestBase
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{
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[Test]
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public void ToplevelAssetTogglingWorks()
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{
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var prefab = CreatePrefab("SimpleArmatureToggle.prefab");
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AvatarProcessor.ProcessAvatar(prefab);
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var layerName = "merged";
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var motion = findFxClip(prefab, layerName);
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var obj1 = prefab.transform.Find("Armature/Hips").GetChild(1);
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var obj2 = prefab.transform.Find("Armature/Hips/Chest").GetChild(0);
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var binding1 = EditorCurveBinding.FloatCurve(RuntimeUtil.AvatarRootPath(obj1.gameObject),
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typeof(GameObject), "m_IsActive");
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var binding2 = EditorCurveBinding.FloatCurve(RuntimeUtil.AvatarRootPath(obj2.gameObject),
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typeof(GameObject), "m_IsActive");
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Assert.NotNull(AnimationUtility.GetEditorCurve(motion, binding1));
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Assert.NotNull(AnimationUtility.GetEditorCurve(motion, binding2));
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}
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}
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}
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#endif |