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47 lines
2.2 KiB
Markdown
47 lines
2.2 KiB
Markdown
---
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sidebar_position: 2
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sidebar_label: Configuring a complex (cloth) outfit
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---
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# Configuring a complex (cloth) outfit
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In some cases the automatic setup is not quite enough to set up a complex outfit.
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Let's look at Lachexia's [Dress Lumi](https://lachexia.booth.pm/items/3763311) as an example.
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This tutorial assumes you've already gone through the [simple clothing](/docs/tutorials/clothing) tutorial,
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and will skip over some of the details covered there.
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We start out having dropped the Dress Lumi prefab onto the avatar, and having hidden the parts of the
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original avatar's clothing that conflict with the new outfit (namely, Cloth, and setting `bra_off` on `Underwear`).
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![Starting state](initial_state.png)
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As you can see, there's a ton of extra objects in this outfit. The automatic setup described in
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the [simple clothing tutorial](/docs/tutorials/clothing) will create the Merge Armature component for us, but
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the rest of the objects require a bit more setup. That being said, that's still the right place to
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start:
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![Basic setup menu](base_setup.png)
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Next up, we need to set up bone proxies to get all those collider objects to move along with their
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base bones. To start, we'll select all the "Hips_Collider" objects and add an `MA Bone Proxy` to all of
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them at once. Under "Target", drag-and-drop the Hips object from the original avatar.
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![Setting up hips colliders](hips_collider.png)
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Note that "Attachment Mode" will automatically update to "As child; keep position" when you do this.
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Go ahead and do the same for the other bones/colliers as well. With that, the cloth colliders should work:
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![Cloth colliders looking good!](colliders_work.png)
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Finally, set up blendshape sync components for Skirt and Tops:
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![Blendshape sync setup for Skirt object](blendshape_sync_skirt.png)
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![Blendshape sync setup for Hips object](blendshape_sync_tops.png)
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## Other extensions
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You could fully automate the setup of this outfit, by adding a Merge Animator component which would
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set up the base Body blendshapes (torso_thin => 100, elbow_off => 0, bra_off => 100), and disable Cloth.
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However, this could interfere with outfit changer configurations, so it's not necessarily recommended. |