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* feat: support merging humanoid bones with PBs in limited cases This change adds support for merging humanoid bones that are a target of PhysBones, provided that all humanoid children are excluded from that PhysBone (either with a direct ignores field, or using PB Blocker). Note: Because this is a significant expansion of support, this will need to wait for a minor release to maintain semver semantics. Closes: #1406
38 lines
1.2 KiB
Markdown
38 lines
1.2 KiB
Markdown
# Changelog
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All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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### Added
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- [#1482] Added support for replacing pre-existing animator controllers to `Merge Animator`
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- [#1481] Added [World Scale Object](https://m-a.nadena.dev/dev/docs/reference/world-scale-object)
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### Fixed
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### Changed
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- [#1483] The Merge Animator "Match Avatar Write Defaults" option will no longer adjust write defaults on states in
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additive layers, or layers with only one state and no transitions.
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- [#1429] Merge Armature will now allow you to merge humanoid bones with PhysBones attached in certain cases.
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- Specifically, child humanoid bones (if there are any) must be excluded from all attached Physbones.
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### Removed
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### Security
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### Deprecated
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## [1.12.0-alpha.2] - [2025-03-10]
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### Added
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- Added CHANGELOG files
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### Changed
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- [#1476] Switch ModularAvatarMergeAnimator and ModularAvatarMergeParameter to use new NDMF APIs (`IVirtualizeMotion` and `IVirtualizeAnimatorController`)
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## Older versions
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Please see CHANGELOG.md |