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250e8be54c
CreateAsset, as it turns out, can be extremely slow, particularly when used on Mesh objects. By adding our generated objects as sub-objects of a container AnimatorController, we can minimize this overhead. |
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com.vrchat.core.vpm-resolver | ||
nadena.dev.modular-avatar | ||
.gitignore | ||
manifest.json | ||
packages-lock.json | ||
vpm-manifest.json |