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We make the assumption that the MMD world will _specifically_ be disabling layers 1 and 2.
1.8 KiB
1.8 KiB
Changelog
All notable changes to this project will be documented in this file.
Changes between prerelease versions will be documented in CHANGELOG-PRERELEASE.md
instead.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[Unreleased]
Added
- Added CHANGELOG files
- [#1482] Added support for replacing pre-existing animator controllers to
Merge Animator
- [#1481] Added World Scale Object
- [#1489] Added
MA MMD Layer Control
Fixed
- [#1460] When importing parameter assets in MA Parameters, "local only" parameters were incorrectly treated as "animator only"
- [#1489] Fixed compatibility issues between
Merge Blend Tree
or reactive components and MMD worlds. See documentation for details on the new handling.
Changed
- [#1476] Switch ModularAvatarMergeAnimator and ModularAvatarMergeParameter to use new NDMF APIs (
IVirtualizeMotion
andIVirtualizeAnimatorController
) - [#1483] The Merge Animator "Match Avatar Write Defaults" option will no longer adjust write defaults on states in additive layers, or layers with only one state and no transitions.
- [#1429] Merge Armature will now allow you to merge humanoid bones with PhysBones attached in certain cases.
- Specifically, child humanoid bones (if there are any) must be excluded from all attached Physbones.
Removed
Security
Deprecated
Older versions
Please see the github releases page at https://github.com/bdunderscore/modular-avatar/releases