modular-avatar/CHANGELOG.md
bd_ 2557972461
feat: ensure that correct layers are toggled off in MMD worlds, even after messing with layer order (#1489)
We make the assumption that the MMD world will _specifically_
be disabling layers 1 and 2.
2025-03-14 20:44:50 -07:00

1.8 KiB

Changelog

All notable changes to this project will be documented in this file. Changes between prerelease versions will be documented in CHANGELOG-PRERELEASE.md instead.

日本語版はこちらです。

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[Unreleased]

Added

Fixed

  • [#1460] When importing parameter assets in MA Parameters, "local only" parameters were incorrectly treated as "animator only"
  • [#1489] Fixed compatibility issues between Merge Blend Tree or reactive components and MMD worlds. See documentation for details on the new handling.

Changed

  • [#1476] Switch ModularAvatarMergeAnimator and ModularAvatarMergeParameter to use new NDMF APIs (IVirtualizeMotion and IVirtualizeAnimatorController)
  • [#1483] The Merge Animator "Match Avatar Write Defaults" option will no longer adjust write defaults on states in additive layers, or layers with only one state and no transitions.
  • [#1429] Merge Armature will now allow you to merge humanoid bones with PhysBones attached in certain cases.
    • Specifically, child humanoid bones (if there are any) must be excluded from all attached Physbones.

Removed

Security

Deprecated

Older versions

Please see the github releases page at https://github.com/bdunderscore/modular-avatar/releases