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366ff0832f
Scale Adjuster introduces child transforms, and thus needs to add PB exclusions to avoid breaking parent PB chains. Closes: #924
63 lines
2.1 KiB
C#
63 lines
2.1 KiB
C#
#region
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using System.Collections.Generic;
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using nadena.dev.ndmf;
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using UnityEngine;
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#endregion
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namespace nadena.dev.modular_avatar.core.editor
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{
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internal class ScaleAdjusterPass : Pass<ScaleAdjusterPass>
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{
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protected override void Execute(ndmf.BuildContext context)
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{
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Dictionary<Transform, Transform> boneMappings = new Dictionary<Transform, Transform>();
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foreach (var adjuster in context.AvatarRootObject.GetComponentsInChildren<ModularAvatarScaleAdjuster>(true))
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{
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var proxyObject = new GameObject("ScaleProxy");
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var proxyTransform = proxyObject.transform;
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proxyObject.AddComponent<ModularAvatarPBBlocker>();
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proxyTransform.SetParent(adjuster.transform, false);
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proxyTransform.localPosition = Vector3.zero;
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proxyTransform.localRotation = Quaternion.identity;
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proxyTransform.localScale = adjuster.Scale;
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boneMappings.Add(adjuster.transform, proxyTransform);
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Object.DestroyImmediate(adjuster);
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}
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// Legacy cleanup
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/*foreach (var sar in context.AvatarRootObject.GetComponentsInChildren<ScaleAdjusterRenderer>())
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{
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Object.DestroyImmediate(sar.gameObject);
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}
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foreach (var sar in context.AvatarRootObject.GetComponentsInChildren<ScaleProxy>())
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{
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Object.DestroyImmediate(sar.gameObject);
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}*/
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if (boneMappings.Count == 0)
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{
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return;
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}
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foreach (var smr in context.AvatarRootObject.GetComponentsInChildren<SkinnedMeshRenderer>(true))
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{
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var bones = smr.bones;
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for (int i = 0; i < bones.Length; i++)
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{
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if (bones[i] != null && boneMappings.TryGetValue(bones[i], out var newBone))
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{
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bones[i] = newBone;
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}
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}
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smr.bones = bones;
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}
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}
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}
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} |