modular-avatar/Editor/Util.cs
kaikoga 3667dc319a
chore: Wrap VRC dependencies and VRCAvatarDescriptors (#504)
* add version defines

* refactor: prefer BuildContext.ctor() overload taking GameObject

* wrap unit tests entirely with MA_VRCSDK3_AVATARS

* wrap unit tests smart with MA_VRCSDK3_AVATARS

* wrap runtime entirely with MA_VRCSDK3_AVATARS

* wrap VRC.SDKBase.IEditorOnly with MA_VRCSDK3_AVATARS

* wrap editor entirely with MA_VRCSDK3_AVATARS

* fix AvatarObjectReference.Get(Component)

* wrap editor smart with MA_VRCSDK3_AVATARS

* wrap BuildContext smart with MA_VRCSDK3_AVATARS

* wrap PluginDefinition smart with MA_VRCSDK3_AVATARS

* style: move conditional compiles one step outside
2023-11-10 15:37:56 +09:00

242 lines
9.4 KiB
C#

/*
* MIT License
*
* Copyright (c) 2022 bd_
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEditor;
using UnityEditor.Animations;
using UnityEngine;
using Object = UnityEngine.Object;
namespace nadena.dev.modular_avatar.core.editor
{
[InitializeOnLoad]
internal static class Util
{
static Util()
{
RuntimeUtil.delayCall = (cb) => EditorApplication.delayCall += cb.Invoke;
EditorApplication.hierarchyChanged += () => { RuntimeUtil.InvokeHierarchyChanged(); };
EditorApplication.update += DisableMAGizmoIcons;
}
// From Acegikmo http://answers.unity.com/answers/1722605/view.html
// In Unity 2022.1+, this can be replaced with GizmoUtility.SetIconEnabled(type, enabled);
static MethodInfo setIconEnabled;
static MethodInfo SetIconEnabled => setIconEnabled = setIconEnabled ?? Assembly.GetAssembly(typeof(Editor))
?.GetType("UnityEditor.AnnotationUtility")
?.GetMethod("SetIconEnabled", BindingFlags.Static | BindingFlags.NonPublic);
private static MethodInfo getAnnotations;
private static MethodInfo GetAnnotations =>
getAnnotations = getAnnotations ??
Assembly.GetAssembly(typeof(Editor))
?.GetType("UnityEditor.AnnotationUtility")
?.GetMethod("GetAnnotations", BindingFlags.Static | BindingFlags.NonPublic);
private static Type t_Annotation = Assembly.GetAssembly(typeof(Editor))?.GetType("UnityEditor.Annotation");
private static FieldInfo f_classID =
t_Annotation?.GetField("classID", BindingFlags.Instance | BindingFlags.Public);
private static FieldInfo f_scriptClass =
t_Annotation?.GetField("scriptClass", BindingFlags.Instance | BindingFlags.Public);
static void SetGizmoIconEnabled(Type type, bool enabled)
{
if (SetIconEnabled == null) return;
const int MONO_BEHAVIOR_CLASS_ID = 114; // https://docs.unity3d.com/Manual/ClassIDReference.html
SetIconEnabled.Invoke(null, new object[] {MONO_BEHAVIOR_CLASS_ID, type.Name, enabled ? 1 : 0});
}
static void DisableMAGizmoIcons()
{
if (SessionState.GetBool("MAIconsDisabled", false) ||
f_classID == null || f_scriptClass == null || GetAnnotations == null || SetIconEnabled == null)
{
EditorApplication.update -= DisableMAGizmoIcons;
SessionState.GetBool("MAIconsDisabled", true);
return;
}
var annotations = (Array) GetAnnotations.Invoke(null, new object[] { });
bool hasBoneProxy = false;
for (int i = 0; i < annotations.Length; i++)
{
var annotation = annotations.GetValue(i);
var classID = (int) f_classID.GetValue(annotation);
var scriptClass = (string) f_scriptClass.GetValue(annotation);
if (classID == 114 && scriptClass == "ModularAvatarBoneProxy")
{
hasBoneProxy = true;
break;
}
}
if (!hasBoneProxy)
{
// Annotations aren't created yet for MA types, check back later.
return;
}
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
{
foreach (var ty in assembly.GetTypes())
{
if (typeof(AvatarTagComponent).IsAssignableFrom(ty) && !ty.IsAbstract)
{
SetGizmoIconEnabled(ty, false);
}
}
}
EditorApplication.update -= DisableMAGizmoIcons;
SessionState.GetBool("MAIconsDisabled", true);
}
internal static T GetOrAddComponent<T>(this Component self) where T : Component
{
var component = self.GetComponent<T>();
if (component == null) component = self.gameObject.AddComponent<T>();
return component;
}
internal static T GetOrAddComponent<T>(this GameObject self) where T : Component
{
var component = self.GetComponent<T>();
if (component == null) component = self.AddComponent<T>();
return component;
}
public static Type FindType(string typeName)
{
Type avatarValidation = null;
foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies())
{
avatarValidation = assembly.GetType(typeName);
if (avatarValidation != null)
{
break;
}
}
return avatarValidation;
}
private const int MAX_EXPRESSION_TEXTURE_SIZE = 256;
public enum ValidateExpressionMenuIconResult
{
Success,
TooLarge,
Uncompressed
}
public static ValidateExpressionMenuIconResult ValidateExpressionMenuIcon(Texture2D icon)
{
string path = AssetDatabase.GetAssetPath(icon);
TextureImporter importer = AssetImporter.GetAtPath(path) as TextureImporter;
if (importer == null) return ValidateExpressionMenuIconResult.Success;
TextureImporterPlatformSettings settings = importer.GetDefaultPlatformTextureSettings();
// Max texture size;
if ((icon.width > MAX_EXPRESSION_TEXTURE_SIZE || icon.height > MAX_EXPRESSION_TEXTURE_SIZE) &&
settings.maxTextureSize > MAX_EXPRESSION_TEXTURE_SIZE) return ValidateExpressionMenuIconResult.TooLarge;
// Compression
if (settings.textureCompression == TextureImporterCompression.Uncompressed)
return ValidateExpressionMenuIconResult.Uncompressed;
return ValidateExpressionMenuIconResult.Success;
}
internal static IEnumerable<T> FindComponentInParents<T>(this Component t) where T : Component
{
Transform ptr = t.transform.parent;
while (ptr != null)
{
var component = ptr.GetComponent<T>();
if (component != null) yield return component;
if (RuntimeUtil.IsAvatarRoot(ptr)) break;
ptr = ptr.parent;
}
}
internal static IEnumerable<AnimatorState> States(AnimatorController ac)
{
HashSet<AnimatorStateMachine> visitedStateMachines = new HashSet<AnimatorStateMachine>();
Queue<AnimatorStateMachine> pending = new Queue<AnimatorStateMachine>();
foreach (var layer in ac.layers)
{
if (layer.stateMachine != null) pending.Enqueue(layer.stateMachine);
}
while (pending.Count > 0)
{
var next = pending.Dequeue();
if (visitedStateMachines.Contains(next)) continue;
visitedStateMachines.Add(next);
foreach (var child in next.stateMachines)
{
if (child.stateMachine != null) pending.Enqueue(child.stateMachine);
}
foreach (var state in next.states)
{
yield return state.state;
}
}
}
internal static bool IsProxyAnimation(Motion m)
{
var path = AssetDatabase.GetAssetPath(m);
// This is a fairly wide condition in order to deal with:
// 1. Future additions of proxy animations (so GUIDs are out)
// 2. Unitypackage based installations of the VRCSDK
// 3. VCC based installations of the VRCSDK
// 4. Very old VCC based installations of the VRCSDK where proxy animations were copied into Assets
return path.Contains("/AV3 Demo Assets/Animation/ProxyAnim/proxy")
|| path.Contains("/VRCSDK/Examples3/Animation/ProxyAnim/proxy");
}
public static T LoadAssetByGuid<T>(string guid) where T : UnityEngine.Object
{
var path = AssetDatabase.GUIDToAssetPath(guid);
if (string.IsNullOrWhiteSpace(path)) return null;
return AssetDatabase.LoadAssetAtPath<T>(path);
}
}
}