modular-avatar/Editor/ErrorReporting/SelectionButton.cs
bd_ ddbc3b164b
chore: restructure repository to put package at top-level (#477)
* chore: rearrange package structure to have the package at the root

* ci: update CI workflows

* ci: fixing workflow bugs

* ci: recurse building .zip package

* ci: more fixes

* ci: add back in the nadena.dev VPM repo

* ci: fix tests
2023-10-08 15:39:57 +09:00

31 lines
870 B
C#

using UnityEditor;
using UnityEngine.UIElements;
namespace nadena.dev.modular_avatar.editor.ErrorReporting
{
internal class SelectionButton : Box
{
private UnityEngine.Object target;
internal SelectionButton(string typeName, UnityEngine.Object target)
{
this.target = target;
AddToClassList("selection-button");
var tex = EditorGUIUtility.FindTexture("d_Search Icon");
var icon = new Image {image = tex};
Add(icon);
var button = new Button(() =>
{
Selection.activeObject = target;
EditorGUIUtility.PingObject(target);
});
//button.Add(new Label("[" + typeName + "] " + target.name));
button.text = "[" + typeName + "] " + target.name;
Add(button);
}
}
}