modular-avatar/Runtime/ArmatureAwase/UpdateLoopController.cs
bd_ ddbc3b164b
chore: restructure repository to put package at top-level (#477)
* chore: rearrange package structure to have the package at the root

* ci: update CI workflows

* ci: fixing workflow bugs

* ci: recurse building .zip package

* ci: more fixes

* ci: add back in the nadena.dev VPM repo

* ci: fix tests
2023-10-08 15:39:57 +09:00

24 lines
595 B
C#

using System;
namespace nadena.dev.modular_avatar.core.armature_lock
{
internal static class UpdateLoopController
{
internal static event Action OnArmatureLockUpdate;
internal static event Action OnMoveIndependentlyUpdate;
#if UNITY_EDITOR
[UnityEditor.InitializeOnLoadMethod]
private static void Init()
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.update += () =>
{
OnArmatureLockUpdate?.Invoke();
OnMoveIndependentlyUpdate?.Invoke();
};
#endif
}
#endif
}
}