mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2025-02-23 14:45:04 +08:00
* chore: rearrange package structure to have the package at the root * ci: update CI workflows * ci: fixing workflow bugs * ci: recurse building .zip package * ci: more fixes * ci: add back in the nadena.dev VPM repo * ci: fix tests
47 lines
2.2 KiB
Markdown
47 lines
2.2 KiB
Markdown
---
|
||
sidebar_position: 2
|
||
sidebar_label: Configuring a complex (cloth) outfit
|
||
---
|
||
|
||
# Configuring a complex (cloth) outfit
|
||
|
||
In some cases the automatic setup is not quite enough to set up a complex outfit.
|
||
Let's look at Lachexia's [Dress Lumi](https://lachexia.booth.pm/items/3763311) as an example.
|
||
|
||
This tutorial assumes you've already gone through the [simple clothing](/docs/tutorials/clothing) tutorial,
|
||
and will skip over some of the details covered there.
|
||
|
||
We start out having dropped the Dress Lumi prefab onto the avatar, and having hidden the parts of the
|
||
original avatar's clothing that conflict with the new outfit (namely, Cloth, and setting `bra_off` on `Underwear`).
|
||
|
||

|
||
|
||
As you can see, there's a ton of extra objects in this outfit. The automatic setup described in
|
||
the [simple clothing tutorial](/docs/tutorials/clothing) will create the Merge Armature component for us, but
|
||
the rest of the objects require a bit more setup. That being said, that's still the right place to
|
||
start:
|
||
|
||

|
||
|
||
Next up, we need to set up bone proxies to get all those collider objects to move along with their
|
||
base bones. To start, we'll select all the "Hips_Collider" objects and add an `MA Bone Proxy` to all of
|
||
them at once. Under "Target", drag-and-drop the Hips object from the original avatar.
|
||
|
||

|
||
|
||
Note that "Attachment Mode" will automatically update to "As child; keep position" when you do this.
|
||
|
||
Go ahead and do the same for the other bones/colliers as well. With that, the cloth colliders should work:
|
||
|
||

|
||
|
||
Finally, set up blendshape sync components for Skirt and Tops:
|
||
|
||

|
||

|
||
|
||
## Other extensions
|
||
|
||
You could fully automate the setup of this outfit, by adding a Merge Animator component which would
|
||
set up the base Body blendshapes (torso_thin => 100, elbow_off => 0, bra_off => 100), and disable Cloth.
|
||
However, this could interfere with outfit changer configurations, so it's not necessarily recommended. |