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* chore: refactor and Ignore GameObjects with submenu for CreateToggleForSelection * chore: create toggle with submenu in CreateToggleForSelection * chore: use simple suffixes * chore: update CHANGELOG * fix: update CHANGELOG --------- Co-authored-by: bd_ <bd_@nadena.dev>
44 lines
2.1 KiB
Markdown
44 lines
2.1 KiB
Markdown
# Changelog
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All notable changes to this project will be documented in this file.
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Changes between prerelease versions will be documented in `CHANGELOG-PRERELEASE.md` instead.
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[日本語版はこちらです。](CHANGELOG-jp.md)
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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### Added
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- Added CHANGELOG files
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- [#1482] Added support for replacing pre-existing animator controllers to `Merge Animator`
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- [#1481] Added [World Scale Object](https://m-a.nadena.dev/docs/reference/world-scale-object)
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- [#1489] Added [`MA MMD Layer Control`](https://modular-avatar.nadena.dev/docs/general-behavior/mmd)
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### Fixed
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- [#1460] When importing parameter assets in MA Parameters, "local only" parameters were incorrectly treated as
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"animator only"
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- [#1489] Fixed compatibility issues between `Merge Blend Tree` or reactive components and MMD worlds.
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See [documentation](https://modular-avatar.nadena.dev/docs/general-behavior/mmd) for details on the new handling.
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### Changed
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- [#1476] Switch ModularAvatarMergeAnimator and ModularAvatarMergeParameter to use new NDMF APIs (`IVirtualizeMotion` and `IVirtualizeAnimatorController`)
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- [#1483] The Merge Animator "Match Avatar Write Defaults" option will no longer adjust write defaults on states in
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additive layers, or layers with only one state and no transitions.
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- [#1429] Merge Armature will now allow you to merge humanoid bones with PhysBones attached in certain cases.
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- Specifically, child humanoid bones (if there are any) must be excluded from all attached Physbones.
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- [#1437] Create Toggle for Selection now creates submenus as necessary when multiple items are selected, and creates toggles as children.
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- [#1499] When an audio source is controlled by an Object Toggle, disable the audio source when animations are blocked
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to avoid it unintentionally being constantly active.
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### Removed
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### Security
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### Deprecated
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## Older versions
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Please see the github releases page at https://github.com/bdunderscore/modular-avatar/releases
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