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6cbcde05f4
The human avatar mapping system seems to use bone _names_ rather than full _paths_ to identify bones. When the avatar armature and an outfit armature are both present under the avatar root, this can result in misidentification of outfit bones as avatar bones on the avatar animator. This in turn results in issues with Bone Proxy's editor-side tracking logic. This change adjusts setup outfit to ensure that there is always a prefix and/or suffix set, renaming bones if necessary. Note that this does not fully use outfit human avatar data to map bones yet; this is mostly intended as a patch to resolve the issues that have been reported recently, particularly around the stricter validations in SDK 3.3.0. |
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nadena.dev.modular-avatar | ||
.gitignore | ||
manifest.json | ||
packages-lock.json | ||
vpm-manifest.json |