modular-avatar/Runtime/UI/UnityMenuItems.cs
bd_ 648c9a9608
feat: improvements to armature tracking (#665)
* opti(armature-lock): parallelize burst jobs for armature lock processing

* feat: continue armature tracking when the MAMA GameObject is disabled

Closes: #500

* feat: add global toggle for armature locking

Closes: #484
2024-02-17 19:20:08 +09:00

14 lines
616 B
C#

namespace nadena.dev.modular_avatar.ui
{
internal class UnityMenuItems
{
internal const string TopMenu_EditModeBoneSync = "Tools/Modular Avatar/Sync Bones in Edit Mode";
internal const int TopMenu_EditModeBoneSyncOrder = 100;
internal const string TopMenu_ManualBakeAvatar = "Tools/Modular Avatar/Manual Bake Avatar";
internal const int TopMenu_ManualBakeAvatarOrder = 1000;
internal const string TopMenu_ReloadLocalizations = "Tools/Modular Avatar/Reload Localizations";
internal const int TopMenu_ReloadLocalizationsOrder = 1001;
}
}