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https://github.com/bdunderscore/modular-avatar.git
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f4ab86fedc
* feat: SetOrInherit for MA Mesh Settings * chore: use SetOrInherit in EasySetupOutfit * test: fix test data * Delete Editor/CheckBoneMapping.cs
38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
using System;
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using UnityEngine;
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namespace nadena.dev.modular_avatar.core
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{
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[AddComponentMenu("Modular Avatar/MA Mesh Settings")]
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[DisallowMultipleComponent]
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[HelpURL("https://modular-avatar.nadena.dev/docs/reference/mesh-settings?lang=auto")]
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public class ModularAvatarMeshSettings : AvatarTagComponent
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{
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internal static readonly Bounds DEFAULT_BOUNDS = new Bounds(Vector3.zero, Vector3.one * 2);
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[Serializable]
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public enum InheritMode
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{
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Inherit,
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Set,
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DontSet,
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// Inherit if there is parent settings, set otherwise
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SetOrInherit,
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}
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//[Header("Probe anchor configuration")]
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public InheritMode InheritProbeAnchor = InheritMode.Inherit;
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public AvatarObjectReference ProbeAnchor;
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//[Header("Bounds configuration")]
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public InheritMode InheritBounds = InheritMode.Inherit;
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public AvatarObjectReference RootBone;
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public Bounds Bounds = DEFAULT_BOUNDS;
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public override void ResolveReferences()
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{
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ProbeAnchor?.Get(this);
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RootBone?.Get(this);
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}
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}
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} |