modular-avatar/Editor/ReactiveObjects/ShapeChangerPreview.cs
nekobako 8418f8e047
feat: change shape changer to support multiple target renderers (#1011)
* feat: add target renderer to ChangedShape

* chore: add test for ShapeChanger target renderer

* feat: add override target to MaterialSetter

* fix: resolve added AvatarObjectReference

* fix: record prefab instance property modifications

* refactor: remove unused setter for AvatarObjectReference

* refactor: change ChangedShape and MaterialSwitchObject from struct to class

* feat: remove override target from ShapeChanger and MaterialSetter

* refactor: align flow and code style of ShapeChanger and MaterialSetter

* feat: ShapeChanger target migration

* fix: add null check

* chore: added some comments and nullchecks

---------

Co-authored-by: bd_ <bd_@nadena.dev>
2024-08-21 20:27:10 -07:00

276 lines
11 KiB
C#

#region
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Threading.Tasks;
using nadena.dev.ndmf.preview;
using UnityEngine;
using Object = UnityEngine.Object;
#endregion
namespace nadena.dev.modular_avatar.core.editor
{
public class ShapeChangerPreview : IRenderFilter
{
private static TogglablePreviewNode EnableNode = TogglablePreviewNode.Create(
() => "Shape Changer",
qualifiedName: "nadena.dev.modular-avatar/ShapeChangerPreview",
true
);
public IEnumerable<TogglablePreviewNode> GetPreviewControlNodes()
{
yield return EnableNode;
}
public bool IsEnabled(ComputeContext context)
{
return context.Observe(EnableNode.IsEnabled);
}
public ImmutableList<RenderGroup> GetTargetGroups(ComputeContext context)
{
var menuItemPreview = new MenuItemPreviewCondition(context);
var changers = context.GetComponentsByType<ModularAvatarShapeChanger>();
var builders =
new Dictionary<Renderer, ImmutableList<ModularAvatarShapeChanger>.Builder>(
new ObjectIdentityComparer<Renderer>());
foreach (var changer in changers)
{
if (changer == null) continue;
var mami = context.GetComponent<ModularAvatarMenuItem>(changer.gameObject);
bool active = context.ActiveAndEnabled(changer) && (mami == null || menuItemPreview.IsEnabledForPreview(mami));
if (active == context.Observe(changer, c => c.Inverted)) continue;
var shapes = context.Observe(changer, c => c.Shapes.Select(s => (s.Object.Get(c), s.ShapeName, s.ChangeType, s.Value)).ToList(), Enumerable.SequenceEqual);
foreach (var (target, name, type, value) in shapes)
{
var renderer = context.GetComponent<SkinnedMeshRenderer>(target);
if (renderer == null) continue;
if (!builders.TryGetValue(renderer, out var builder))
{
builder = ImmutableList.CreateBuilder<ModularAvatarShapeChanger>();
builders[renderer] = builder;
}
builder.Add(changer);
}
}
return builders.Select(g => RenderGroup.For(g.Key).WithData(g.Value.ToImmutable()))
.ToImmutableList();
}
public Task<IRenderFilterNode> Instantiate(RenderGroup group, IEnumerable<(Renderer, Renderer)> proxyPairs, ComputeContext context)
{
var changers = group.GetData<ImmutableList<ModularAvatarShapeChanger>>();
var node = new Node(changers);
return node.Refresh(proxyPairs, context, 0);
}
private class Node : IRenderFilterNode
{
private readonly ImmutableList<ModularAvatarShapeChanger> _changers;
private ImmutableHashSet<(int, float)> _shapes;
private ImmutableHashSet<int> _toDelete;
private Mesh _generatedMesh = null;
public RenderAspects WhatChanged => RenderAspects.Shapes | RenderAspects.Mesh;
internal Node(ImmutableList<ModularAvatarShapeChanger> changers)
{
_changers = changers;
_shapes = ImmutableHashSet<(int, float)>.Empty;
_toDelete = ImmutableHashSet<int>.Empty;
_generatedMesh = null;
}
public Task<IRenderFilterNode> Refresh(IEnumerable<(Renderer, Renderer)> proxyPairs, ComputeContext context, RenderAspects updatedAspects)
{
var (original, proxy) = proxyPairs.First();
if (original == null || proxy == null) return null;
if (original is not SkinnedMeshRenderer originalSmr || proxy is not SkinnedMeshRenderer proxySmr) return null;
var shapes = GetShapesSet(originalSmr, proxySmr, context);
var toDelete = GetToDeleteSet(originalSmr, proxySmr, context);
if (!toDelete.SequenceEqual(_toDelete))
{
return Task.FromResult<IRenderFilterNode>(new Node(_changers)
{
_shapes = shapes,
_toDelete = toDelete,
_generatedMesh = GetGeneratedMesh(proxySmr, toDelete),
});
}
if (!shapes.SequenceEqual(_shapes))
{
var reusableMesh = _generatedMesh;
_generatedMesh = null;
return Task.FromResult<IRenderFilterNode>(new Node(_changers)
{
_shapes = shapes,
_toDelete = toDelete,
_generatedMesh = reusableMesh,
});
}
return Task.FromResult<IRenderFilterNode>(this);
}
private ImmutableHashSet<(int, float)> GetShapesSet(SkinnedMeshRenderer original, SkinnedMeshRenderer proxy, ComputeContext context)
{
var builder = ImmutableHashSet.CreateBuilder<(int, float)>();
var mesh = context.Observe(proxy, p => p.sharedMesh, (a, b) =>
{
if (a != b)
{
Debug.Log($"mesh changed {a.GetInstanceID()} -> {b.GetInstanceID()}");
return false;
}
return true;
});
foreach (var changer in _changers)
{
if (changer == null) continue;
var shapes = context.Observe(changer, c => c.Shapes.Select(s => (s.Object.Get(c), s.ShapeName, s.ChangeType, s.Value)).ToList(), Enumerable.SequenceEqual);
foreach (var (target, name, type, value) in shapes)
{
var renderer = context.GetComponent<SkinnedMeshRenderer>(target);
if (renderer != original) continue;
var index = mesh.GetBlendShapeIndex(name);
if (index < 0) continue;
builder.Add((index, type == ShapeChangeType.Delete ? 100 : value));
}
}
return builder.ToImmutable();
}
private ImmutableHashSet<int> GetToDeleteSet(SkinnedMeshRenderer original, SkinnedMeshRenderer proxy, ComputeContext context)
{
var builder = ImmutableHashSet.CreateBuilder<int>();
var mesh = context.Observe(proxy, p => p.sharedMesh, (a, b) =>
{
if (a != b)
{
Debug.Log($"mesh changed {a.GetInstanceID()} -> {b.GetInstanceID()}");
return false;
}
return true;
});
foreach (var changer in _changers)
{
var shapes = context.Observe(changer, c => c.Shapes.Select(s => (s.Object.Get(c), s.ShapeName, s.ChangeType, s.Value)).ToList(), Enumerable.SequenceEqual);
foreach (var (target, name, type, value) in shapes)
{
if (type != ShapeChangeType.Delete) continue;
var renderer = context.GetComponent<SkinnedMeshRenderer>(target);
if (renderer != original) continue;
var index = mesh.GetBlendShapeIndex(name);
if (index < 0) continue;
builder.Add(index);
}
}
return builder.ToImmutable();
}
public Mesh GetGeneratedMesh(SkinnedMeshRenderer proxy, ImmutableHashSet<int> toDelete)
{
var mesh = proxy.sharedMesh;
if (toDelete.Count > 0)
{
mesh = Object.Instantiate(mesh);
var bsPos = new Vector3[mesh.vertexCount];
bool[] targetVertex = new bool[mesh.vertexCount];
foreach (var bs in toDelete)
{
int frames = mesh.GetBlendShapeFrameCount(bs);
for (int f = 0; f < frames; f++)
{
mesh.GetBlendShapeFrameVertices(bs, f, bsPos, null, null);
for (int i = 0; i < bsPos.Length; i++)
{
if (bsPos[i].sqrMagnitude > 0.0001f)
{
targetVertex[i] = true;
}
}
}
}
List<int> tris = new List<int>();
for (int subMesh = 0; subMesh < mesh.subMeshCount; subMesh++)
{
tris.Clear();
var baseVertex = (int)mesh.GetBaseVertex(subMesh);
mesh.GetTriangles(tris, subMesh, false);
for (int i = 0; i < tris.Count; i += 3)
{
if (targetVertex[tris[i] + baseVertex] || targetVertex[tris[i + 1] + baseVertex] ||
targetVertex[tris[i + 2] + baseVertex])
{
tris.RemoveRange(i, 3);
i -= 3;
}
}
mesh.SetTriangles(tris, subMesh, false, baseVertex: baseVertex);
}
return mesh;
}
return null;
}
public void OnFrame(Renderer original, Renderer proxy)
{
if (original == null || proxy == null) return;
if (original is not SkinnedMeshRenderer originalSmr || proxy is not SkinnedMeshRenderer proxySmr) return;
if (_generatedMesh != null)
{
proxySmr.sharedMesh = _generatedMesh;
}
foreach (var shape in _shapes)
{
proxySmr.SetBlendShapeWeight(shape.Item1, shape.Item2);
}
}
public void Dispose()
{
if (_generatedMesh != null) Object.DestroyImmediate(_generatedMesh);
}
}
}
}