modular-avatar/Runtime/AvatarTagComponent.cs

73 lines
2.2 KiB
C#

/*
* MIT License
*
* Copyright (c) 2022 bd_
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using System;
using UnityEngine;
#if MA_VRCSDK3_AVATARS
using VRC.SDKBase;
#endif
namespace nadena.dev.modular_avatar.core
{
/// <summary>
/// This class is used internally by Modular Avatar for common operations between MA components. It should not be
/// inherited by user classes, and will be removed in Modular Avatar 2.0.
/// </summary>
[DefaultExecutionOrder(-9999)] // run before av3emu
public abstract class AvatarTagComponent : MonoBehaviour, IEditorOnly
{
internal static event Action OnChangeAction;
protected virtual void OnValidate()
{
if (RuntimeUtil.isPlaying) return;
OnChangeAction?.Invoke();
}
protected virtual void OnDestroy()
{
OnChangeAction?.Invoke();
}
/// <summary>
/// Eagerly resolve all AvatarTagReferences to their destinations.
/// </summary>
public virtual void ResolveReferences()
{
}
}
#if !MA_VRCSDK3_AVATARS
/**
* Placeholder of VRC.SDKBase.IEditorOnly for environments without VRCSDK
*/
interface IEditorOnly
{
}
#endif
}