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https://github.com/bdunderscore/modular-avatar.git
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37b0f3c036
* opti: fix perf regressions in new armature lock system ... by avoiding reinitializing everything whenever any target bone moves. * chore: fixing unity 2019 issues
78 lines
2.5 KiB
C#
78 lines
2.5 KiB
C#
using System.Collections.Generic;
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using nadena.dev.modular_avatar.core.armature_lock;
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using NUnit.Framework;
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namespace UnitTests.ArmatureAwase
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{
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public class AllocationMapTest
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{
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[Test]
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public void Test()
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{
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AllocationMap map = new AllocationMap();
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ISegment s1 = map.Allocate(10);
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AssertSegment(s1, 0, 10, true);
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ISegment s2 = map.Allocate(5);
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AssertSegment(s2, 10, 5, true);
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map.FreeSegment(s1);
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s1 = map.Allocate(5);
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AssertSegment(s1, 0, 5, true);
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var s1a = map.Allocate(3);
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AssertSegment(s1a, 5, 3, true);
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var s3 = map.Allocate(3);
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AssertSegment(s3, 15, 3, true);
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List<(ISegment, int, int, int)> segmentDefrags = new List<(ISegment, int, int, int)>();
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List<(int, int, int)> globalDefrags = new List<(int, int, int)>();
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s1.Defragment = (src, dst, length) => segmentDefrags.Add((s1, src, dst, length));
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s1a.Defragment = (src, dst, length) => segmentDefrags.Add((s1a, src, dst, length));
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s2.Defragment = (src, dst, length) => segmentDefrags.Add((s2, src, dst, length));
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s3.Defragment = (src, dst, length) => segmentDefrags.Add((s3, src, dst, length));
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map.Defragment((src, dst, length) => globalDefrags.Add((src, dst, length)));
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Assert.AreEqual(segmentDefrags, new List<(ISegment, int, int, int)>()
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{
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(s2, 10, 8, 5),
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(s3, 15, 13, 3),
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});
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Assert.AreEqual(globalDefrags, new List<(int, int, int)>()
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{
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(10, 8, 5),
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(15, 13, 3),
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});
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}
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[Test]
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public void SegmentCoalescing()
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{
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var map = new AllocationMap();
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var s1 = map.Allocate(10);
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var s2 = map.Allocate(10);
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var s3 = map.Allocate(10);
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map.FreeSegment(s2);
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map.FreeSegment(s1);
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var s4 = map.Allocate(20);
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AssertSegment(s4, 0, 20, true);
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}
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private void AssertSegment(ISegment segment, int offset, int length, bool inUse)
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{
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var s = segment as AllocationMap.Segment;
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Assert.AreEqual(offset, segment.Offset);
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Assert.AreEqual(length, segment.Length);
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Assert.AreEqual(inUse, s._inUse);
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}
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}
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} |