modular-avatar/Assets/_ModularAvatar/EditModeTests/AnimateAddedBones/AnimateAddedBones.cs

36 lines
1.2 KiB
C#

using System.Linq;
using nadena.dev.modular_avatar.core.editor;
using NUnit.Framework;
using UnityEditor;
using UnityEditor.Animations;
using UnityEngine;
using VRC.SDK3.Avatars.Components;
namespace modular_avatar_tests.AnimateAddedBones
{
/// <summary>
/// This test verifies that merged animations which affect a bone newly added to an armature by Merge Armature
/// are properly adjusted for the new bone path.
/// </summary>
public class AnimateAddedBones : TestBase
{
[Test]
public void AnimatesAddedBones()
{
var prefab = CreatePrefab("AnimateAddedBones.prefab");
AvatarProcessor.ProcessAvatar(prefab);
var layerName = "merged";
var motion = findFxClip(prefab, layerName);
var cubeObject = prefab.transform.Find("Armature/Hips").GetChild(0).gameObject;
Assert.True(cubeObject.name.StartsWith("Cube$"));
var binding =
EditorCurveBinding.FloatCurve("Armature/Hips/" + cubeObject.name, typeof(Transform),
"localEulerAnglesRaw.x");
Assert.NotNull(AnimationUtility.GetEditorCurve(motion, binding));
}
}
}