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b154b01e45
This adds support for animation mapping for MergeArmature components, as well as supporting locking the position of MergeArmature-controlled transforms to their original counterparts, to ease animation editing. With this change it might be best to eliminate the bone proxy component, as it's a bit redundant now. |
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AnimationEditHandler.cs | ||
AnimationEditHandler.cs.meta | ||
AvatarTagComponent.cs | ||
AvatarTagComponent.cs.meta | ||
MAInternalOffsetMarker.cs | ||
MAInternalOffsetMarker.cs.meta | ||
ModularAvatarBoneProxy.cs | ||
ModularAvatarBoneProxy.cs.meta | ||
ModularAvatarMergeAnimator.cs | ||
ModularAvatarMergeAnimator.cs.meta | ||
ModularAvatarMergeArmature.cs | ||
ModularAvatarMergeArmature.cs.meta | ||
net.fushizen.modular-avatar.core.asmdef | ||
net.fushizen.modular-avatar.core.asmdef.meta | ||
RuntimeUtil.cs | ||
RuntimeUtil.cs.meta |