modular-avatar/Packages/net.fushizen.modular-avatar/Runtime/AnimationEditHandler.cs
bd_ b154b01e45 Support editing original bone animations in modular components
This adds support for animation mapping for MergeArmature components, as well as supporting locking the position of
MergeArmature-controlled transforms to their original counterparts, to ease animation editing.

With this change it might be best to eliminate the bone proxy component, as it's a bit redundant now.
2022-08-29 15:13:26 -07:00

4 lines
50 B
C#

namespace net.fushizen.modular_avatar.core
{
}