modular-avatar/Runtime/ReactiveObjects
nekobako 8418f8e047
feat: change shape changer to support multiple target renderers (#1011)
* feat: add target renderer to ChangedShape

* chore: add test for ShapeChanger target renderer

* feat: add override target to MaterialSetter

* fix: resolve added AvatarObjectReference

* fix: record prefab instance property modifications

* refactor: remove unused setter for AvatarObjectReference

* refactor: change ChangedShape and MaterialSwitchObject from struct to class

* feat: remove override target from ShapeChanger and MaterialSetter

* refactor: align flow and code style of ShapeChanger and MaterialSetter

* feat: ShapeChanger target migration

* fix: add null check

* chore: added some comments and nullchecks

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Co-authored-by: bd_ <bd_@nadena.dev>
2024-08-21 20:27:10 -07:00
..
ModularAvatarMaterialSetter.cs feat: change shape changer to support multiple target renderers (#1011) 2024-08-21 20:27:10 -07:00
ModularAvatarMaterialSetter.cs.meta feat: add material switcher and inverse mode (#974) 2024-08-10 18:03:50 -07:00
ModularAvatarObjectToggle.cs fix: implement ResolveReferences for reactive objects (#1019) 2024-08-18 19:03:18 -07:00
ModularAvatarObjectToggle.cs.meta feat: add material switcher and inverse mode (#974) 2024-08-10 18:03:50 -07:00
ModularAvatarShapeChanger.cs feat: change shape changer to support multiple target renderers (#1011) 2024-08-21 20:27:10 -07:00
ModularAvatarShapeChanger.cs.meta chore: set icon for shape changer component 2024-08-10 20:05:26 -07:00