mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2025-01-18 20:30:08 +08:00
c454bc1ed8
* Add integration test for blendshape sync * fix: blendshape sync not being processed This change refactors AnimationDatabase to be part of the same extension context as the TrackObjectRenames functionality (which is renamed back to PathMappings). This then allows us to sequence deactivation of this context to come after blendshape processing completes. Fixes: #461
445 lines
16 KiB
C#
445 lines
16 KiB
C#
/*
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* MIT License
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*
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* Copyright (c) 2022-2023 bd_
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#region
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using nadena.dev.modular_avatar.core.editor;
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using UnityEditor;
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using UnityEditor.Animations;
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using UnityEngine;
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using VRC.SDK3.Avatars.Components;
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using Object = UnityEngine.Object;
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#endregion
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namespace nadena.dev.modular_avatar.animation
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{
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internal class AnimatorCombiner
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{
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private readonly AnimatorController _combined;
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private bool isSaved;
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private AnimatorOverrideController _overrideController;
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private List<AnimatorControllerLayer> _layers = new List<AnimatorControllerLayer>();
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private Dictionary<String, AnimatorControllerParameter> _parameters =
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new Dictionary<string, AnimatorControllerParameter>();
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private Dictionary<KeyValuePair<String, Motion>, Motion> _motions =
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new Dictionary<KeyValuePair<string, Motion>, Motion>();
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private Dictionary<KeyValuePair<String, AnimatorStateMachine>, AnimatorStateMachine> _stateMachines =
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new Dictionary<KeyValuePair<string, AnimatorStateMachine>, AnimatorStateMachine>();
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private Dictionary<Object, Object> _cloneMap;
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private int controllerBaseLayer = 0;
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public AnimatorCombiner(String assetName, Object assetContainer)
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{
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_combined = new AnimatorController();
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if (assetContainer != null)
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{
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if (!EditorUtility.IsPersistent(assetContainer) ||
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string.IsNullOrEmpty(AssetDatabase.GetAssetPath(assetContainer)))
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{
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// Debug.Log("Nonpersistent asset container: " + assetContainer.name);
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}
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else
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{
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AssetDatabase.AddObjectToAsset(_combined, assetContainer);
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}
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}
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isSaved = assetContainer != null;
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_combined.name = assetName;
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}
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public AnimatorController Finish()
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{
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_combined.parameters = _parameters.Values.ToArray();
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_combined.layers = _layers.ToArray();
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return _combined;
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}
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public void AddController(string basePath, AnimatorController controller, bool? writeDefaults)
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{
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controllerBaseLayer = _layers.Count;
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_cloneMap = new Dictionary<Object, Object>();
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foreach (var param in controller.parameters)
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{
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if (_parameters.TryGetValue(param.name, out var acp))
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{
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if (acp.type != param.type)
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{
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/*
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BuildReport.LogFatal("error.merge_animator.param_type_mismatch", new[]
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{
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param.name, acp.type.ToString(),
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param.type.ToString()
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});
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*/
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// TODO: Error reporting
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throw new Exception("Parameter type mismatch");
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}
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continue;
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}
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_parameters.Add(param.name, param);
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}
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bool first = true;
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var layers = controller.layers;
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foreach (var layer in layers)
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{
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insertLayer(basePath, layer, first, writeDefaults, layers);
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first = false;
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}
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}
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public void AddOverrideController(string basePath, AnimatorOverrideController overrideController,
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bool? writeDefaults)
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{
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AnimatorController controller = overrideController.runtimeAnimatorController as AnimatorController;
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if (controller == null) return;
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_overrideController = overrideController;
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try
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{
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this.AddController(basePath, controller, writeDefaults);
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}
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finally
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{
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_overrideController = null;
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}
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}
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private void insertLayer(
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string basePath,
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AnimatorControllerLayer layer,
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bool first,
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bool? writeDefaults,
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AnimatorControllerLayer[] layers
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)
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{
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var newLayer = new AnimatorControllerLayer()
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{
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name = layer.name,
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avatarMask = layer.avatarMask, // TODO map transforms
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blendingMode = layer.blendingMode,
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defaultWeight = first ? 1 : layer.defaultWeight,
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syncedLayerIndex = layer.syncedLayerIndex,
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syncedLayerAffectsTiming = layer.syncedLayerAffectsTiming,
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iKPass = layer.iKPass,
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stateMachine = mapStateMachine(basePath, layer.stateMachine),
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};
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UpdateWriteDefaults(newLayer.stateMachine, writeDefaults);
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if (newLayer.syncedLayerIndex != -1 && newLayer.syncedLayerIndex >= 0 &&
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newLayer.syncedLayerIndex < layers.Length)
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{
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// Transfer any motion overrides onto the new synced layer
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var baseLayer = layers[newLayer.syncedLayerIndex];
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foreach (var state in WalkAllStates(baseLayer.stateMachine))
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{
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var overrideMotion = layer.GetOverrideMotion(state);
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if (overrideMotion != null)
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{
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newLayer.SetOverrideMotion((AnimatorState) _cloneMap[state], overrideMotion);
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}
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var overrideBehaviors = (StateMachineBehaviour[]) layer.GetOverrideBehaviours(state)?.Clone();
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if (overrideBehaviors != null)
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{
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for (int i = 0; i < overrideBehaviors.Length; i++)
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{
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overrideBehaviors[i] = deepClone(overrideBehaviors[i], x => x,
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new Dictionary<Object, Object>());
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AdjustBehavior(overrideBehaviors[i]);
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}
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newLayer.SetOverrideBehaviours((AnimatorState) _cloneMap[state], overrideBehaviors);
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}
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}
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newLayer.syncedLayerIndex += controllerBaseLayer;
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}
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_layers.Add(newLayer);
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}
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IEnumerable<AnimatorState> WalkAllStates(AnimatorStateMachine animatorStateMachine)
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{
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HashSet<Object> visited = new HashSet<Object>();
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foreach (var state in VisitStateMachine(animatorStateMachine))
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{
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yield return state;
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}
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IEnumerable<AnimatorState> VisitStateMachine(AnimatorStateMachine layerStateMachine)
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{
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if (!visited.Add(layerStateMachine)) yield break;
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foreach (var state in layerStateMachine.states)
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{
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if (state.state == null) continue;
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yield return state.state;
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}
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foreach (var child in layerStateMachine.stateMachines)
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{
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if (child.stateMachine == null) continue;
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if (visited.Contains(child.stateMachine)) continue;
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visited.Add(child.stateMachine);
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foreach (var state in VisitStateMachine(child.stateMachine))
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{
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yield return state;
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}
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}
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}
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}
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private void UpdateWriteDefaults(AnimatorStateMachine stateMachine, bool? writeDefaults)
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{
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if (!writeDefaults.HasValue) return;
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var queue = new Queue<AnimatorStateMachine>();
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queue.Enqueue(stateMachine);
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while (queue.Count > 0)
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{
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var sm = queue.Dequeue();
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foreach (var state in sm.states)
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{
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state.state.writeDefaultValues = writeDefaults.Value;
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}
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foreach (var child in sm.stateMachines)
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{
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queue.Enqueue(child.stateMachine);
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}
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}
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}
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private AnimatorStateMachine mapStateMachine(string basePath, AnimatorStateMachine layerStateMachine)
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{
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var cacheKey = new KeyValuePair<string, AnimatorStateMachine>(basePath, layerStateMachine);
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if (_stateMachines.TryGetValue(cacheKey, out var asm))
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{
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return asm;
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}
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asm = deepClone(layerStateMachine, (obj) => customClone(obj, basePath), _cloneMap);
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foreach (var state in WalkAllStates(asm))
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{
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foreach (var behavior in state.behaviours)
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{
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AdjustBehavior(behavior);
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}
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}
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_stateMachines[cacheKey] = asm;
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return asm;
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}
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private void AdjustBehavior(StateMachineBehaviour behavior)
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{
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switch (behavior)
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{
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case VRCAnimatorLayerControl layerControl:
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{
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// TODO - need to figure out how to handle cross-layer references. For now this will handle
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// intra-animator cases.
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layerControl.layer += controllerBaseLayer;
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break;
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}
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}
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}
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private static string MapPath(EditorCurveBinding binding, string basePath)
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{
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if (binding.type == typeof(Animator) && binding.path == "")
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{
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return "";
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}
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else
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{
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var newPath = binding.path == "" ? basePath : basePath + binding.path;
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if (newPath.EndsWith("/"))
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{
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newPath = newPath.Substring(0, newPath.Length - 1);
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}
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return newPath;
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}
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}
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private Object customClone(Object o, string basePath)
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{
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if (o is AnimationClip clip)
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{
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if (basePath == "" || clip.IsProxyAnimation()) return clip;
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AnimationClip newClip = new AnimationClip();
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newClip.name = clip.name;
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if (isSaved)
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{
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AssetDatabase.AddObjectToAsset(newClip, _combined);
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}
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SerializedObject srcSO = new SerializedObject(clip);
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SerializedObject destSO = new SerializedObject(newClip);
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SerializedProperty iter = srcSO.GetIterator();
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while (iter.Next(false))
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{
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destSO.CopyFromSerializedProperty(iter);
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}
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destSO.ApplyModifiedPropertiesWithoutUndo();
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return newClip;
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}
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else if (o is Texture)
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{
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return o;
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}
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else
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{
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return null;
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}
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}
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private T deepClone<T>(T original,
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Func<Object, Object> visitor,
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Dictionary<Object, Object> cloneMap
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) where T : Object
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{
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if (original == null) return null;
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// We want to avoid trying to copy assets not part of the animation system (eg - textures, meshes,
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// MonoScripts...), so check for the types we care about here
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switch (original)
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{
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// Any object referenced by an animator that we intend to mutate needs to be listed here.
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case Motion _:
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case AnimatorController _:
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case AnimatorState _:
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case AnimatorStateMachine _:
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case AnimatorTransitionBase _:
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case StateMachineBehaviour _:
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break; // We want to clone these types
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// Leave textures, materials, and script definitions alone
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case Texture2D _:
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case MonoScript _:
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case Material _:
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return original;
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// Also avoid copying unknown scriptable objects.
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// This ensures compatibility with e.g. avatar remote, which stores state information in a state
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// behaviour referencing a custom ScriptableObject
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case ScriptableObject _:
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return original;
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default:
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throw new Exception($"Unknown type referenced from animator: {original.GetType()}");
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}
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// When using AnimatorOverrideController, replace the original AnimationClip based on AnimatorOverrideController.
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if (_overrideController != null && original is AnimationClip srcClip)
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{
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T overrideClip = _overrideController[srcClip] as T;
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if (overrideClip != null)
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{
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original = overrideClip;
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}
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}
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if (cloneMap.ContainsKey(original))
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{
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return (T) cloneMap[original];
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}
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var obj = visitor(original);
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if (obj != null)
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{
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cloneMap[original] = obj;
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return (T) obj;
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}
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var ctor = original.GetType().GetConstructor(Type.EmptyTypes);
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if (ctor == null || original is ScriptableObject)
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{
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obj = Object.Instantiate(original);
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}
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else
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{
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obj = (T) ctor.Invoke(Array.Empty<object>());
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EditorUtility.CopySerialized(original, obj);
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}
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cloneMap[original] = obj;
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if (isSaved && _combined != null && EditorUtility.IsPersistent(_combined))
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{
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AssetDatabase.AddObjectToAsset(obj, _combined);
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}
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SerializedObject so = new SerializedObject(obj);
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SerializedProperty prop = so.GetIterator();
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bool enterChildren = true;
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while (prop.Next(enterChildren))
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{
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enterChildren = true;
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switch (prop.propertyType)
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{
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case SerializedPropertyType.ObjectReference:
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prop.objectReferenceValue = deepClone(prop.objectReferenceValue, visitor, cloneMap);
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break;
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// Iterating strings can get super slow...
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case SerializedPropertyType.String:
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enterChildren = false;
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break;
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}
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}
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so.ApplyModifiedPropertiesWithoutUndo();
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return (T) obj;
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}
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}
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} |