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https://github.com/bdunderscore/modular-avatar.git
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44 lines
1.5 KiB
C#
44 lines
1.5 KiB
C#
#if MA_VRCSDK3_AVATARS
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using System.Collections;
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using System.Collections.Generic;
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using modular_avatar_tests;
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using nadena.dev.modular_avatar.core.editor;
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using NUnit.Framework;
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using UnityEditor.Animations;
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using UnityEngine;
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using VRC.SDK3.Avatars.Components;
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namespace modular_avatar_tests
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{
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public class LayerPruningTest : TestBase
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{
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[Test]
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public void Test()
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{
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var prefab = CreatePrefab("LayerPruningTest.prefab");
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AvatarProcessor.ProcessAvatar(prefab);
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var fxController = (AnimatorController) FindController(prefab, VRCAvatarDescriptor.AnimLayerType.FX).animatorController;
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var l0 = fxController.layers[0];
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var l1 = fxController.layers[1];
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var l2 = fxController.layers[2];
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var l3 = fxController.layers[3];
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var l3a = fxController.layers[4];
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Assert.AreEqual("Base Layer", l0.name);
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Assert.AreEqual("L1", l1.name);
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Assert.AreEqual("L2", l2.name);
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Assert.AreEqual("L3", l3.name);
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Assert.AreEqual("L3.a", l3a.name);
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Assert.AreEqual(2, l3.stateMachine.defaultState.behaviours.Length);
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Assert.AreEqual(4, ((VRCAnimatorLayerControl)l3.stateMachine.defaultState.behaviours[0]).layer);
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Assert.AreEqual(1, l3a.stateMachine.defaultState.behaviours.Length);
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Assert.AreEqual(3, ((VRCAnimatorLayerControl)l3a.stateMachine.defaultState.behaviours[0]).layer);
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}
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}
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}
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#endif |