modular-avatar/Packages/nadena.dev.modular-avatar/Editor/Inspector/Menu
bd_ d39e17a8f6 feat: add object-based menu system (#218)
This adds a GameObject/Component based menu editing system, heavily inspired by Hai's Expressions Menu Hierarchy editor (https://github.com/hai-vr/av3-expressions-menu-hierarchy-editor)
2023-03-04 14:15:27 +09:00
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AvMenuTreeView.cs feat: add object-based menu system (#218) 2023-03-04 14:15:27 +09:00
AvMenuTreeView.cs.meta feat: add object-based menu system (#218) 2023-03-04 14:15:27 +09:00
MAMenuItemInspector.cs feat: add object-based menu system (#218) 2023-03-04 14:15:27 +09:00
MAMenuItemInspector.cs.meta feat: add object-based menu system (#218) 2023-03-04 14:15:27 +09:00
MenuInstallerEditor.cs feat: add object-based menu system (#218) 2023-03-04 14:15:27 +09:00
MenuInstallerEditor.cs.meta feat: add object-based menu system (#218) 2023-03-04 14:15:27 +09:00
MenuItemGUI.cs feat: add object-based menu system (#218) 2023-03-04 14:15:27 +09:00
MenuItemGUI.cs.meta feat: add object-based menu system (#218) 2023-03-04 14:15:27 +09:00
MenuPreviewGUI.cs feat: add object-based menu system (#218) 2023-03-04 14:15:27 +09:00
MenuPreviewGUI.cs.meta feat: add object-based menu system (#218) 2023-03-04 14:15:27 +09:00
ParameterField.cs feat: add object-based menu system (#218) 2023-03-04 14:15:27 +09:00
ParameterField.cs.meta feat: add object-based menu system (#218) 2023-03-04 14:15:27 +09:00