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The scale adjuster preview system reparented proxy renderers under proxy bones, in order to handle null root bones and MeshRenderers. However, it then destroyed the entire proxy bone hierarchy, taking all proxy renderers with it. This change instead tracks proxies, and reparents them back to the root to avoid this issue. Closes: #1177 |
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ScaleAdjustedBones.cs | ||
ScaleAdjustedBones.cs.meta | ||
ScaleAdjusterPreview.cs | ||
ScaleAdjusterPreview.cs.meta |