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* add referenced assembly * remove unused usings * MA Merge Blend Tree is VRC specific because it expects VRC style Animator Layer setup * PruneParametersPass is VRChat specific * fix: use FindAvatarTransformInParents() to be more cross platform * fix MergeArmatureHook: nop logic for PhysBones if we do not dedup PhysBones * fix AnimatorCombiner: ignore VRC components when non-VRC btw, is AnimatorCombiner VRC specific? * conditional compile some VRChat specific tests